I just found out about AppImageLauncher, a package handler for AppImages. It organizes them, creates desktop files for you and handles updates and removal.

Integrate AppImages to your application launcher with one click, and manage, update and remove them from there. Double-click AppImages to open them, without having to make them executable first.

Much better than having to create all the desktop files myself, and having to figure out what to put in them for it to work correctly (I’m looking at you, qBittorrent and magnet links).

  • sleepyTonia@programming.dev
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    1 year ago

    It’s not some miracle packaging system and while Flatpak-installed programs tend to start just as fast as native ones, I consider it inferior for most cases. Its two big advantages are that Flatpaks have a runtime they specify and depend on. It gets downloaded and installed automatically if missing when you install a Flatpak. So you’re much less likely to run into issues where a program won’t run on your system because of an incompatibility with a missing, or newer version of some library. Each Flatpak also gets installed in its own fake environment and is essentially a sandbox when you run the program. You can use a program named Flatseal to give each Flatpak access to specific directories or functionalities, or restrict it further. But the one big negative is that this runtime uses a lot of disk space. ~800MB per runtime.

    It tends to work really well and I’ve been told that years ago a guy would use this packaging system to bundle pirated windows games with a preconfigured version of wine, which made them run out of the box, with zero tinkering. On top of essentially being sandboxed and unable to access your real home folder, internet, camera or microphone. Just to illustrate its versatility. It also kind of already won the war when Steam Decks started using Flatpak as their main packaging system.