What isnt anecdotal evidence is that 2077 was so buggy it was preventing people from playing the game, and the game breaking bugs were well documented.
While starfield has no consistent and unavoidable game breaking issues. As shown by zero documentation of stable game breaking bugs.
Starfield wasn’t overhyped unlike Cyberpunk, so it got way less flack and was received much better. It also doesn’t crash every couple of minutes for most, so that is a plus.
Cyberpunk didn’t crash for most. It worked well at release for most actually. See the steam rating for proof.
Meanwhile some friends can’t play starfield because it does crash all the time. And I’m not even talking about its shortcomings as a game.
What I suspect is that the game work on console, and that’s the only thing that matters to your online reputation. That was the only true sin of CP77, and the only success of starfield, and that’s all the difference.
It was not the only true sin of cyberpunk. I played on release on a 3090 and it was bland, felt rushed, full of bugs, and the city felt hollow with things spawning in and out breaking immersion. It just wasn’t a fun game unless you stuck to the rails, and even then it felt half-assed. The intro where I’m rushed into the city and then they just skip over all the character introductions with a cutscene really left a sour taste in my mouth.
They hyped it up to be this living breathing city with ultimate freedom and they simply didn’t deliver.
Starfield, however, everyone knew they were using the same old engine, with the same old game design, it was just going to be Skyrim in space. And it was.
Did you have the game on a hdd or an ssd? That was a big technical problem of CP77. On an ssd it worked perfectly fine.
Bland, rushed and full of bugs is an exaggeration and very subjective. Starfield is worst on that aspect.
Again, look at steam ratings if you want to see an objective rating of the game since launch. CP77 had 20% of bad review despite the flaming even on media that never talked about a video game before, and that is since the first month of release. It’s a bit early for starfield but current evaluation is at 28% of bad reviews.
Starfield has a worst launch than CP77. That is a hard fact.
Again, no it wasn’t perfectly fine. Of course, I had it on an M2 drive. No amount of whitewashing can cover up the fact it was broken and unfinished on launch, and that’s why there was such a well deserved backlash.
They promised things that simply weren’t in the game. There were clear unfinished parts of the world, the story, and the gameplay.
Starfield is Skyrim in space. If you like that formula, great, you got Skyrim in space.
Ha, I see you didn’t play on previous gen consoles. It was borderline unplayable on Xbox One at release. Terrible frame rate, massive portions of the city disappearing and/or low res, crashes everywhere…
Granted Starfield isn’t even playable on Xbox One, but between low FPS and normal Bethesda style bugs, I don’t think it’s in a worse state than Cyberpunk was on PC/Series.
I don’t think it’s really a double standard. I was using that as an example of a negative that impacts gameplay in Starfield but doesn’t make it completely unplayable like Cyberpunk was. I didn’t say “Starfield is perfect, but Cyberpunk sucks”.
Personally I think some issues with AI pathing and dodgy procedural generation (Bethesda style bugs) is not quite as bad as the whole world failing to load causing you to fall through the map and die, for example.
I remember when everyone was joking about T posing in cyberpunk, i’ve seen it happen in cyberpunk just once… and 3 times in starfield.
Much of this feels subjective. If you focused on the main game then cyberpunk was great, but look to hard in the details and the illusion fell flat.
Star field feels much more complete in these details but anything that is not top level hardware gives a worse performance and looks then i had in modded skyrim.
The game simply didn’t work on outdated hardware. No one in good faith is denying that.
Bad faith is taking example of the game running on outdated hardware as reprentative of what the game was.
CP77 worked perfectly well on the hardware it that was able to run it.
On the other hand I have friends unable to play starfield because the game crashes regularly. Their computer can run any other recent game like CP77 or BG3 for example.
That is anecdotal evidence. I’m not saying starfield is unplayable. Unlike you are saying CP77 was unplayable at launch, which is wrong. It was unplayable on outdated hardware.
Sure, you can frame it as not working on outdated hardware. I even mentioned that Starfield didn’t even release on that generation of consoles.
The problem is the Cyberpunk DID release on that generation of consoles. You buy a copy on console, you expect it at least to function. My anecdotal evidence: it was literally unplayable. O stopped playing and never went back.
Comparing that to PC is more akin bad faith. There’s a huge range PC wise and while its unacceptable for a certain combo of hardware to be unable to run the game, expecting outdated hardware to run the game on PC is expected. Are you saying there were no such issues like this for Cyberpunk on PC at launch?
Expecting outdated hardware to run a game is never expected and it has never been. Crysis for example even based its communication on the fact it couldn’t run on even 2 years old hardware. Supreme commander was notoriously hard on the hardware. Hardware before the advent of multiplatform had a life expectancy of between 2 and 5 years.
I played the game at release and I finished it before Christmas, so before the January patch. I had no bug whatsoever. The game ran smoothly from start to finish.
I’m a pc gamer. So I know to beware of pc spec for a new game. Sorry you were fooled into thinking the game would work fine on an outdated machine. But cdpr was quite nice with it and the refunds. Which should prove their good faith. My friend couldn’t get a refund for starfield.
This sounds like you played from a HDD instead of a SSD. That part of the system requirements is quickly becoming “not a suggestion”. I realize most console players don’t touch their hardware at all, but what you’re describing is exactly the set of problems with running it from an HDD aside from the audio usually being scratchy/choppy in addition to all that on PC as well.
I have an external SSD, but that’s besides the point. The whole point of a console is that it’s a standardised piece of hardware and you can expect games to run on it out of the box.
Why are people disputing the fact that the game barely ran on Xbox One on release? That was what most of the bad PR was about at the time…
Starfield is currently in a far worse state than cyberpunk was at release. There was a hate train for CP77.
I completely disagree with that, starfield isn’t nearly as buggy as cyberpunk was
On pc, it is. But you gotta choose where to put your faith, and Bethesda had blind faith from its players for ages.
not in my experience it isn’t I have like 50 hours in starfield and I’ve had very little bugs at all
That is exactly what anecdotal evidence is. And that is precisely why it’s not relyable.
You are giving anecdotal evidence.
What isnt anecdotal evidence is that 2077 was so buggy it was preventing people from playing the game, and the game breaking bugs were well documented.
While starfield has no consistent and unavoidable game breaking issues. As shown by zero documentation of stable game breaking bugs.
Theyre not the same.
couldn’t have said it better myself
Starfield wasn’t overhyped unlike Cyberpunk, so it got way less flack and was received much better. It also doesn’t crash every couple of minutes for most, so that is a plus.
Cyberpunk didn’t crash for most. It worked well at release for most actually. See the steam rating for proof.
Meanwhile some friends can’t play starfield because it does crash all the time. And I’m not even talking about its shortcomings as a game.
What I suspect is that the game work on console, and that’s the only thing that matters to your online reputation. That was the only true sin of CP77, and the only success of starfield, and that’s all the difference.
It was not the only true sin of cyberpunk. I played on release on a 3090 and it was bland, felt rushed, full of bugs, and the city felt hollow with things spawning in and out breaking immersion. It just wasn’t a fun game unless you stuck to the rails, and even then it felt half-assed. The intro where I’m rushed into the city and then they just skip over all the character introductions with a cutscene really left a sour taste in my mouth.
They hyped it up to be this living breathing city with ultimate freedom and they simply didn’t deliver.
Starfield, however, everyone knew they were using the same old engine, with the same old game design, it was just going to be Skyrim in space. And it was.
Did you have the game on a hdd or an ssd? That was a big technical problem of CP77. On an ssd it worked perfectly fine.
Bland, rushed and full of bugs is an exaggeration and very subjective. Starfield is worst on that aspect.
Again, look at steam ratings if you want to see an objective rating of the game since launch. CP77 had 20% of bad review despite the flaming even on media that never talked about a video game before, and that is since the first month of release. It’s a bit early for starfield but current evaluation is at 28% of bad reviews.
Starfield has a worst launch than CP77. That is a hard fact.
Again, no it wasn’t perfectly fine. Of course, I had it on an M2 drive. No amount of whitewashing can cover up the fact it was broken and unfinished on launch, and that’s why there was such a well deserved backlash.
They promised things that simply weren’t in the game. There were clear unfinished parts of the world, the story, and the gameplay.
Starfield is Skyrim in space. If you like that formula, great, you got Skyrim in space.
It’s not whitewashing when the statistics talk for themselves.
Ouh I touch a sensible subject it seems!
Ha, I see you didn’t play on previous gen consoles. It was borderline unplayable on Xbox One at release. Terrible frame rate, massive portions of the city disappearing and/or low res, crashes everywhere…
Granted Starfield isn’t even playable on Xbox One, but between low FPS and normal Bethesda style bugs, I don’t think it’s in a worse state than Cyberpunk was on PC/Series.
It’s funny how the double standards work. “normal Bethesda style bugs”…
I don’t think it’s really a double standard. I was using that as an example of a negative that impacts gameplay in Starfield but doesn’t make it completely unplayable like Cyberpunk was. I didn’t say “Starfield is perfect, but Cyberpunk sucks”.
Personally I think some issues with AI pathing and dodgy procedural generation (Bethesda style bugs) is not quite as bad as the whole world failing to load causing you to fall through the map and die, for example.
I remember when everyone was joking about T posing in cyberpunk, i’ve seen it happen in cyberpunk just once… and 3 times in starfield.
Much of this feels subjective. If you focused on the main game then cyberpunk was great, but look to hard in the details and the illusion fell flat. Star field feels much more complete in these details but anything that is not top level hardware gives a worse performance and looks then i had in modded skyrim.
The game simply didn’t work on outdated hardware. No one in good faith is denying that.
Bad faith is taking example of the game running on outdated hardware as reprentative of what the game was.
CP77 worked perfectly well on the hardware it that was able to run it.
On the other hand I have friends unable to play starfield because the game crashes regularly. Their computer can run any other recent game like CP77 or BG3 for example.
That is anecdotal evidence. I’m not saying starfield is unplayable. Unlike you are saying CP77 was unplayable at launch, which is wrong. It was unplayable on outdated hardware.
Sure, you can frame it as not working on outdated hardware. I even mentioned that Starfield didn’t even release on that generation of consoles.
The problem is the Cyberpunk DID release on that generation of consoles. You buy a copy on console, you expect it at least to function. My anecdotal evidence: it was literally unplayable. O stopped playing and never went back.
Comparing that to PC is more akin bad faith. There’s a huge range PC wise and while its unacceptable for a certain combo of hardware to be unable to run the game, expecting outdated hardware to run the game on PC is expected. Are you saying there were no such issues like this for Cyberpunk on PC at launch?
Expecting outdated hardware to run a game is never expected and it has never been. Crysis for example even based its communication on the fact it couldn’t run on even 2 years old hardware. Supreme commander was notoriously hard on the hardware. Hardware before the advent of multiplatform had a life expectancy of between 2 and 5 years.
I played the game at release and I finished it before Christmas, so before the January patch. I had no bug whatsoever. The game ran smoothly from start to finish.
I’m a pc gamer. So I know to beware of pc spec for a new game. Sorry you were fooled into thinking the game would work fine on an outdated machine. But cdpr was quite nice with it and the refunds. Which should prove their good faith. My friend couldn’t get a refund for starfield.
I was fooled into thinking an Xbox One game would be playable on an Xbox One? What are you even talking about?
This sounds like you played from a HDD instead of a SSD. That part of the system requirements is quickly becoming “not a suggestion”. I realize most console players don’t touch their hardware at all, but what you’re describing is exactly the set of problems with running it from an HDD aside from the audio usually being scratchy/choppy in addition to all that on PC as well.
I have an external SSD, but that’s besides the point. The whole point of a console is that it’s a standardised piece of hardware and you can expect games to run on it out of the box.
Why are people disputing the fact that the game barely ran on Xbox One on release? That was what most of the bad PR was about at the time…