Cyberpunk didn’t crash for most. It worked well at release for most actually. See the steam rating for proof.
Meanwhile some friends can’t play starfield because it does crash all the time. And I’m not even talking about its shortcomings as a game.
What I suspect is that the game work on console, and that’s the only thing that matters to your online reputation. That was the only true sin of CP77, and the only success of starfield, and that’s all the difference.
It was not the only true sin of cyberpunk. I played on release on a 3090 and it was bland, felt rushed, full of bugs, and the city felt hollow with things spawning in and out breaking immersion. It just wasn’t a fun game unless you stuck to the rails, and even then it felt half-assed. The intro where I’m rushed into the city and then they just skip over all the character introductions with a cutscene really left a sour taste in my mouth.
They hyped it up to be this living breathing city with ultimate freedom and they simply didn’t deliver.
Starfield, however, everyone knew they were using the same old engine, with the same old game design, it was just going to be Skyrim in space. And it was.
Did you have the game on a hdd or an ssd? That was a big technical problem of CP77. On an ssd it worked perfectly fine.
Bland, rushed and full of bugs is an exaggeration and very subjective. Starfield is worst on that aspect.
Again, look at steam ratings if you want to see an objective rating of the game since launch. CP77 had 20% of bad review despite the flaming even on media that never talked about a video game before, and that is since the first month of release. It’s a bit early for starfield but current evaluation is at 28% of bad reviews.
Starfield has a worst launch than CP77. That is a hard fact.
Again, no it wasn’t perfectly fine. Of course, I had it on an M2 drive. No amount of whitewashing can cover up the fact it was broken and unfinished on launch, and that’s why there was such a well deserved backlash.
They promised things that simply weren’t in the game. There were clear unfinished parts of the world, the story, and the gameplay.
Starfield is Skyrim in space. If you like that formula, great, you got Skyrim in space.
Cyberpunk didn’t crash for most. It worked well at release for most actually. See the steam rating for proof.
Meanwhile some friends can’t play starfield because it does crash all the time. And I’m not even talking about its shortcomings as a game.
What I suspect is that the game work on console, and that’s the only thing that matters to your online reputation. That was the only true sin of CP77, and the only success of starfield, and that’s all the difference.
It was not the only true sin of cyberpunk. I played on release on a 3090 and it was bland, felt rushed, full of bugs, and the city felt hollow with things spawning in and out breaking immersion. It just wasn’t a fun game unless you stuck to the rails, and even then it felt half-assed. The intro where I’m rushed into the city and then they just skip over all the character introductions with a cutscene really left a sour taste in my mouth.
They hyped it up to be this living breathing city with ultimate freedom and they simply didn’t deliver.
Starfield, however, everyone knew they were using the same old engine, with the same old game design, it was just going to be Skyrim in space. And it was.
Did you have the game on a hdd or an ssd? That was a big technical problem of CP77. On an ssd it worked perfectly fine.
Bland, rushed and full of bugs is an exaggeration and very subjective. Starfield is worst on that aspect.
Again, look at steam ratings if you want to see an objective rating of the game since launch. CP77 had 20% of bad review despite the flaming even on media that never talked about a video game before, and that is since the first month of release. It’s a bit early for starfield but current evaluation is at 28% of bad reviews.
Starfield has a worst launch than CP77. That is a hard fact.
Again, no it wasn’t perfectly fine. Of course, I had it on an M2 drive. No amount of whitewashing can cover up the fact it was broken and unfinished on launch, and that’s why there was such a well deserved backlash.
They promised things that simply weren’t in the game. There were clear unfinished parts of the world, the story, and the gameplay.
Starfield is Skyrim in space. If you like that formula, great, you got Skyrim in space.
It’s not whitewashing when the statistics talk for themselves.
Ouh I touch a sensible subject it seems!