The news isn’t a surprise as Unity angered a lot of its loyal game developers a few weeks ago after pushing through a price increase based on numbers of downloads — and then retracted it after an uproar.
The news isn’t a surprise as Unity angered a lot of its loyal game developers a few weeks ago after pushing through a price increase based on numbers of downloads — and then retracted it after an uproar.
If they had initially introduced a normal revenue share system like they’re offering now, very few people would have complained. I find the notion that this was all a deliberate move from Unity rather silly. The only thing it achieved was serious damage to their reputation (which wasn’t great in the first place).
Oh, it is silly and it is stupid. Yet, it’s how EA acted under Johnny here. That’s the time they were regularly voted as the worst US company. They pulled this with so many things (“Fun surprise mechanics”)