Ok, so I’ve won the Knight League, I’ve won the Mini-Prix against S-tier opponents, I have won on every track, except Mute City I.

I simply can’t win any race at Mute City I. I tried everything, changed strategy, I tried Team Battle, I tried to race Mute City while everyone else is in a Grand Prix.

I simply can’t win Mute City.

And I’m looking forward to King League. The carnage at Death Wind II will be legendary.

  • Zarxrax@lemmy.world
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    1 year ago

    Mute City and Big Blue both feel challenging to me. I tend to do much better on all the other tracks. I think it’s more to do with the fact that these tracks are the most commonly selected and also the easiest, so most of the other players are able to do pretty decently, and everyone ends up bunched up together.

    • PinkOwls@feddit.deOP
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      1 year ago

      Mute City and Big Blue both feel challenging to me.

      It’s really weird: Sometimes I finish 30th and I still finish ahead of a S- player with 80+ wins.

  • Narann@lemmy.world
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    1 year ago

    Friendly reminder that FZ is a very technical game where skills can go higher than most battle royal games where luck have a lot of impact. I also suspect Nintendo didn’t add tier system to dispatch players based on their level.

    • PinkOwls@feddit.deOP
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      1 year ago

      I think there is some kind of matching based on tier. Last weekend I didn’t see those players with 80+ wins until I had won the Knight League. But I definitely saw level 40 players. And yeah, it’s weird, which one is the “actual level”: The level, the tier or the number of race wins?

  • heyfluxay@artemis.camp
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    1 year ago

    Still seeking my first win, have gotten second a couple of times. Hasn’t lessened my enjoyment though, easily been my most played game since it came out.

    • PinkOwls@feddit.deOP
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      1 year ago

      That’s great, keep on getting those 2nd places because at some point that S+ driver will crash out in the last corner driving into a red bumper. That driver might be me… I’ve gotten this way a few freak wins, but I also threw away many wins…

      A good way to get your first win is team battle. S+ drivers won’t participate in those, as they want that S2 or S3 or higher ranking and team battle gives you no rivals. It’s also good way to chill out.

      If you really want your first win, then practice Silence. A lot of people choke on Silence and the front runners are usually chill because the championship is decided by that point. Practice getting clean laps on Silence, meaning always hitting that jump (and avoiding the mines), and not bouncing into the barrier (touching the barrier in corners is ok). Usually 3 practice runs on Silence is enough for the Grand Prix.

  • theThinkPlank@mstdn.games
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    1 year ago

    @PinkOwls I have an attachment to the original F-Zero for being a type of challenge mode for the player back when I bought it for my Wii U. However, I’ve always felt, “God, how cool would this game be if it had multiplayer?” I love that F-Zero 99 not only fulfills this dream but goes above and beyond into transforming it into a battle royale game. F-Zero works PERFECTLY in this regard; the game is too much fun. :blobfoxcrylaugh:

    • PinkOwls@feddit.deOP
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      1 year ago

      Yeah, same here. I always wanted a 2-player version of the original F-Zero and obviously a successor. F-Zero 99 indeed surpasses any wish, but I don’t really look at it as a battle royal game, but an over-the-top “true racing” game.

      I’ve always looked at F-Zero as a “true racing” game and its name implies that it is one level above Formula 1. F-Zero is really technical and you have to find the perfect turn-in point and when to apply throttle again. Especially at master difficulty you have to find the optimal racing line while also dealing with traffic. And although you very rarely have to use the brake, lifting off is kind of like a break. This is what separates F-Zero from the original Super Mario Kart. In Mario Kart you kept the gas button pressed at all times and could make all corners.

      The original Mario Kart still required technical skill though and you had to think about racing lines (especially where to start a power drift). Current Mario Kart 8 is frustrating me because there’s always something happening, like someone using their lightning. Those constant interruptions prevent you from getting into a rhythm. And I don’t want to talk about those city circuits in the expansion pass. MK8 is not a racing game, but it’s really fun with others in the same room.

      F-Zero 99 is a pure racing game with some gimmicks.