Not OP, and I’ve been loving the game, but it does have some jank. Pretty early in act 1 I came across a bugged quest which I couldn’t complete. Couple the occasional bugs with my inexperience never playing a game like this before and a somewhat unintuitive interface/help system, and it made for a pretty clunky onboarding experience. Now that I’ve more got the hang of things it feels better. But I needed to look for help outside of the game to really get a handle on it.
I’ve never finded bugs (Just the horny npcs One) that’s probably me being lucky. I do agree that without knowledge of a tabletop gdr or at least of other Classic RPG it’s pretty hard do get inside the mechanics. A Better tutorial Is probabily needed but still you can inspect every Word using “T” on the keyboard and read the rules
Yeah, once I figured out how the inspect menu worked, I started learning much faster. I feel a little dumb regarding that. When I first tried it, I just saw that it made the tooltip stick on the screen, I didn’t realize I could hover over the text for more information. So I just went “huh, that’s dumb” and barely used it again until I saw someone online do it lol.
And for what it’s worth, other than the quest bug, the rest of it is mostly just me feeling out the game, which I’m fine with and had fun with, just did a lot of save scumming. I’ve played MMOs so the interfaces and whatnot aren’t completely unfamiliar, but before this game I was only vaguely aware of how tabletop RPGs work
Inventory is clunky as fuck. When I Ctrl click multiple items and pick up and add to wares nearly 100% of the time it fails on the first and I have to do it a second time. Dragging items to other characters when inventories are filtered will actually swap with the item that would be in that slot of their pack without the filter rather than the one showing. Opening containers (especially the ones that need an item inserted like puzzles) get covered by the main inventory and I have to drag them over. Everything with moving items around just feels slow as hell in general. I can’t manage characters’ inventory unless they’re in the party so I have to go through the dialogue to kick someone out then let someone join which isn’t all that long but can add up when they’re on opposite sides of camp and you realize you forgot something. The search is nice but why not let us search camp inventory too, that’s where most of my crap is. Items in containers in your inventory can help with clutter but they aren’t added to the hot bar automatically.
Last night I had two enemies spasm out of existence. One of them was so glitched that the game crashed when I killed them. I’ve had multiple enemies just sit as round for nearly ten seconds or more trying to decide what to do before they do it sometimes even at the end of their turn. When dealing with elevation in battles it is absolutely awful to try and target shit above you, there’s no way to have the camera “move up a floor”, you can sort of get around this by selecting an enemy on that floor but it’s tricky. Trying to do anything precise in combat is a pain. There’s no easy way to get you character to jump the maximum distance without moving first for example. Also it’s an annoying choice to make jumping take movement like 5e but also take a bonus action like D&D One, it should be one or the other, not both. There’s no easy way to save 10 ft of movement at the end, you’ll move 20 ft only to realize you have 9.9 ft of movement left and don’t have 10 ft for the jump.
There’s no way to demo what a dye will look like before using it. There’s no way to know if an item it’s dyed and with what. There’s no way to add wares to the barter screen (which is what the name wares seems to imply to me), only on the trade screen.
I’ve had a few dialogues that were confusing and seemed to rely on events that didn’t happen. Astarion told me he was a vampire then later but me but still acted like it was a big reveal moment. When clearing out the Githyanki creche multiple characters said something about how it’s a good thing we didn’t nuke them or something? That was never an option I saw. No idea what they’re talking about.
Characters will willfully walk into things that damage them including spotted traps and AOE spells from the battle they were in rather than walk around them. This is not in turn based mode, this is real time. When in real time why not just walk around it rather than mindlessly walk towards the player? Even if you want to blame me for the traps saying I should be in turn based mode (which is silly because they know the trap is there, it is spotted) when a battle ends with an AOE damage effect still on the field they automatically enter turn based mode and walk to me through it and take damage.
I’ve had times where I told them to walk somewhere only for the game to say I can’t get there so I have to figure out a tricky jump. Then everyone will walk around some nearby path and get to me without doing a jump at all.
Lit areas around characters die to weapons or spells do not show up with the clear outline that stationary lights have when in stealth mode.
This is all shit just off the top of my head. I’m fully aware a lot of it is minor. I’m fully aware a lot of it can be somewhat avoided or dealt with. It just frustrates me to no end to see people defending this game as if their baby is being attacked. Here’s the thing: I love this game! I’ve been enjoying it a lot! But that doesn’t mean it doesn’t have bugs. It doesn’t mean it is above criticism. A game can be a great game and still have flaws. It just irks me to no end to see how so many of the reviews of the game call it polished when it’s just not. Especially when the context of a lot of the reviews are spinning a narrative that this game should set a new standard that triple A studios have failed to meet. This feels like every Bethesda game (pre Fallout 76) did on launch: a ton of promise and a lot of fun but very rough around the edges. And I don’t appreciate it when fans of the game mock and victim blame me for problems in the game.
I got it on PS5 (co-op) and in the space of 2 hours had randomly silent cutscenes, an invisible character in one, and my PSN Name and a mute icon permanently stuck the top left of the screen where all the information about rolls and characters liking or disliking things should appear.
Didn’t get any tutorials either, which is apparently a thing. So we’re just randomly pressing things and hoping it doesn’t fuck up the story for later.
The game rules here are actually very different. I play a ton of 5e D&D and it’s close enough to be useful but different enough to trip me up. S great example I just found out last night after over 80 hours of play as a Paladin: the smite spells last 10 turns and apply to each attack. In 5e the smite spells only affect one attack and are usually worse than divine smite (which isn’t a spell be uses a spell slot) because divine smite you decide to use when you hit so it never wastes a spell slot while the others can miss.
I would copy it but the fucking D&D Beyond app prevents copying. The smite spells in 5e say “on the next hit” basically. A lot of spells in BG3 have simplified descriptions and it’s hard to know when it is different language or a different effect.
BG3 one is so true. The game is clunky and finicky as hell. Everyone praising it as being polished breaks my brain.
What do you find clunky in the game?
Not OP, and I’ve been loving the game, but it does have some jank. Pretty early in act 1 I came across a bugged quest which I couldn’t complete. Couple the occasional bugs with my inexperience never playing a game like this before and a somewhat unintuitive interface/help system, and it made for a pretty clunky onboarding experience. Now that I’ve more got the hang of things it feels better. But I needed to look for help outside of the game to really get a handle on it.
I’ve never finded bugs (Just the horny npcs One) that’s probably me being lucky. I do agree that without knowledge of a tabletop gdr or at least of other Classic RPG it’s pretty hard do get inside the mechanics. A Better tutorial Is probabily needed but still you can inspect every Word using “T” on the keyboard and read the rules
Some of the tooltips are wrong.
Yeah, once I figured out how the inspect menu worked, I started learning much faster. I feel a little dumb regarding that. When I first tried it, I just saw that it made the tooltip stick on the screen, I didn’t realize I could hover over the text for more information. So I just went “huh, that’s dumb” and barely used it again until I saw someone online do it lol.
And for what it’s worth, other than the quest bug, the rest of it is mostly just me feeling out the game, which I’m fine with and had fun with, just did a lot of save scumming. I’ve played MMOs so the interfaces and whatnot aren’t completely unfamiliar, but before this game I was only vaguely aware of how tabletop RPGs work
Inventory is clunky as fuck. When I Ctrl click multiple items and pick up and add to wares nearly 100% of the time it fails on the first and I have to do it a second time. Dragging items to other characters when inventories are filtered will actually swap with the item that would be in that slot of their pack without the filter rather than the one showing. Opening containers (especially the ones that need an item inserted like puzzles) get covered by the main inventory and I have to drag them over. Everything with moving items around just feels slow as hell in general. I can’t manage characters’ inventory unless they’re in the party so I have to go through the dialogue to kick someone out then let someone join which isn’t all that long but can add up when they’re on opposite sides of camp and you realize you forgot something. The search is nice but why not let us search camp inventory too, that’s where most of my crap is. Items in containers in your inventory can help with clutter but they aren’t added to the hot bar automatically.
Last night I had two enemies spasm out of existence. One of them was so glitched that the game crashed when I killed them. I’ve had multiple enemies just sit as round for nearly ten seconds or more trying to decide what to do before they do it sometimes even at the end of their turn. When dealing with elevation in battles it is absolutely awful to try and target shit above you, there’s no way to have the camera “move up a floor”, you can sort of get around this by selecting an enemy on that floor but it’s tricky. Trying to do anything precise in combat is a pain. There’s no easy way to get you character to jump the maximum distance without moving first for example. Also it’s an annoying choice to make jumping take movement like 5e but also take a bonus action like D&D One, it should be one or the other, not both. There’s no easy way to save 10 ft of movement at the end, you’ll move 20 ft only to realize you have 9.9 ft of movement left and don’t have 10 ft for the jump.
There’s no way to demo what a dye will look like before using it. There’s no way to know if an item it’s dyed and with what. There’s no way to add wares to the barter screen (which is what the name wares seems to imply to me), only on the trade screen.
I’ve had a few dialogues that were confusing and seemed to rely on events that didn’t happen. Astarion told me he was a vampire then later but me but still acted like it was a big reveal moment. When clearing out the Githyanki creche multiple characters said something about how it’s a good thing we didn’t nuke them or something? That was never an option I saw. No idea what they’re talking about.
Characters will willfully walk into things that damage them including spotted traps and AOE spells from the battle they were in rather than walk around them. This is not in turn based mode, this is real time. When in real time why not just walk around it rather than mindlessly walk towards the player? Even if you want to blame me for the traps saying I should be in turn based mode (which is silly because they know the trap is there, it is spotted) when a battle ends with an AOE damage effect still on the field they automatically enter turn based mode and walk to me through it and take damage.
I’ve had times where I told them to walk somewhere only for the game to say I can’t get there so I have to figure out a tricky jump. Then everyone will walk around some nearby path and get to me without doing a jump at all.
Lit areas around characters die to weapons or spells do not show up with the clear outline that stationary lights have when in stealth mode.
This is all shit just off the top of my head. I’m fully aware a lot of it is minor. I’m fully aware a lot of it can be somewhat avoided or dealt with. It just frustrates me to no end to see people defending this game as if their baby is being attacked. Here’s the thing: I love this game! I’ve been enjoying it a lot! But that doesn’t mean it doesn’t have bugs. It doesn’t mean it is above criticism. A game can be a great game and still have flaws. It just irks me to no end to see how so many of the reviews of the game call it polished when it’s just not. Especially when the context of a lot of the reviews are spinning a narrative that this game should set a new standard that triple A studios have failed to meet. This feels like every Bethesda game (pre Fallout 76) did on launch: a ton of promise and a lot of fun but very rough around the edges. And I don’t appreciate it when fans of the game mock and victim blame me for problems in the game.
deleted by creator
I got it on PS5 (co-op) and in the space of 2 hours had randomly silent cutscenes, an invisible character in one, and my PSN Name and a mute icon permanently stuck the top left of the screen where all the information about rolls and characters liking or disliking things should appear.
Didn’t get any tutorials either, which is apparently a thing. So we’re just randomly pressing things and hoping it doesn’t fuck up the story for later.
It’s really quite broken in places.
Well, Just download a D&D 5th edition player manual
The game rules here are actually very different. I play a ton of 5e D&D and it’s close enough to be useful but different enough to trip me up. S great example I just found out last night after over 80 hours of play as a Paladin: the smite spells last 10 turns and apply to each attack. In 5e the smite spells only affect one attack and are usually worse than divine smite (which isn’t a spell be uses a spell slot) because divine smite you decide to use when you hit so it never wastes a spell slot while the others can miss.
I would copy it but the fucking D&D Beyond app prevents copying. The smite spells in 5e say “on the next hit” basically. A lot of spells in BG3 have simplified descriptions and it’s hard to know when it is different language or a different effect.