For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you’ve already played it, what do you think of it? We are very curious!

Discuss all things Starfield below!

  • martenh@discuss.tchncs.de
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    1 year ago

    I’ve never understood this argument, most game engines are based on 20+ year old technology and have been updated throughout the years. Can the creation engine be improved upon? Definitely yes, but the engine’s age has almost nothing to do with it.

    • snooggums@kbin.social
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      1 year ago

      Their point is that the engine doesn’t show signs of being improved upon during that time and is still stuck feeling like a 20 year old engine.

      • tal@kbin.social
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        1 year ago

        If you mean just the Creation Engine, that was 2011.

        If you trace it back to Gamebryo, then Morrowind was 20 years ago, but I don’t think that one can say that even Skyrim looks much like Morrowind.

        • CaptainEffort@sh.itjust.works
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          1 year ago

          Skyrim literally had some of the same exact problems that Morrowind had.

          Personally I want them to keep the creation engine, if only for the stellar mod support. But let’s not kid ourselves, it desperately needs an overhaul.

          • tal@kbin.social
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            1 year ago

            What specific functionality is it that you want?

            I listed one feature that I’d like to have (dynamic generation of polygons in curved surfaces), which I do not consider to be a very important limitation in another comment.

            But if you strongly feel that the engine imposes constraints, then I’m curious what particular functionality it is that you’re after.

            EDIT: Another: I don’t think that the game can generate billboards for player-built structures (so you can see the structures you’ve built in Fallout 4 and Fallout 76 many cells away). I don’t think that that’s actually a fundamental engine limitation – you could probably do it with the existing engine, just that the game doesn’t do it today. Instead, stuff like that is generated via offline map-generation tools. But again, it’s not really a huge deal in either of the above Fallout games.

    • Kaldo@kbin.social
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      1 year ago

      Yeah, they can just append a number to it like unreal does and call it a new engine but that’s not what you actually want. It’s not a matter of a “new engine”, it’s them not investing enough into the existing one to make it feel more modern. I know some things like physics and animations are part of the “bethesda charm” but it stopped being charming after skyrim :P

    • Narte@lemmy.ml
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      1 year ago

      Old or not it’s clear it needs a fundamental reworking if the same complaints persist across literal decades.