After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • Astroturfed@lemmy.world
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    1 year ago

    The first two halo games were masterpieces in world building and suspense in gameplay. When the flood is first introduced your on the edge of your seat it’s on par with the best horror games ever made.

    • torvusbogpod@lemmy.world
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      1 year ago

      Even Halo 3, for all its faults (“to war” immediately springs to mind), kept everything largely within the world-building of the previous two games, and it made the whole trilogy feel super cohesive and immersive when played back to back.

      • Astroturfed@lemmy.world
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        1 year ago

        3 was definitely the last solid one. I still can’t believe they tried to turn it into a class based loadout cod game for multiplayer…