I’m always bugged more by individual moments than bigger things. So while T’Pol might be wearing an old fun center carpet as a uniform, and the temporal Cold War is both overly complex and excruciatingly boring neither of those things bothers me more than the following.
In season one, there is an episode titled ‘Unexpected’. In this episode Tripp becomes space pregnant from an alien space mama. During his pregnancy he is framed as becoming irrationally overconcerned about the safety of very minor or unlikely hazards.
At one point, he is in engineering and complains that if you hold onto the handrail of the elevator while it moves, your fingers will be sliced off against the scaffolding since there is no gap.
A crew member brushes him off by just saying, essentially, “Lol skill issue, just don’t hold the handguard.”
Again, Tripp is the one being framed as irrational in this discussion. Because he has a problem with a handguard that slices your fingers off.
Space hormones or not, he’s right that it’s a terrible design.
I mean… he didn’t even get on about the lack of seat belts.
Federation space ships are in fact horribly designed. - thruster placement is off balance with CoG requiring constant control inputs to go in a straight line.
Hello fellow space alien posting on Terran communications boards.
All of your points are correct with the following exception:
• Matter replicators expend energy to convert it into matter, or do the opposite. It is a lossy process, meaning you do not get 100% as a return. The best S+ or A-5 engineered units are 88-98% efficient.
• Theoretically, fuel in space is “infinite” as stars and hydrogen are literally everywhere, so going to planets to gather resources to disassemble in replicators is both a literal waste of time and energy. Dilithium crystals in the show are a hilarious example of contrived scarcity for plot.
I’ve taken the mass hit and installed gray carpets in key locations of our own ships and instigated a no shoes policy and I’ll tell you what, it’s never been more comfortable :)
You should definitely try installing carpets
Fuel considerations in Voyager are very canonically not common. But then that probably has more to do with using antimatter as fuel, instead of your nearest asteroid or gas pocket.
While you are correct that it is not perfectly effecient… the ability to stop off at a random star and expect to find some form of matter that can be turned into fuel simply by transporting it aboard and processing it into a singularity or something… would be extremely useful for an “exploration” ship
As you mentioned before, they have replicators, so why would they have currency inside the Federation?
They don’t need money in the Federation, but since they have limited resources on a spaceship and also interact with other species, they kinda have to barter, mostly to curry favor with these species.
They have trade. Inside and outside.
Currency facilitates trade. Next question: why do they need trade? (Besides cultural exports- let’s…. Not get into that.)
The British Museumthe Doctor wants to know you location.I mean, why do you think Picard was a student of archeology? You thought it was just being ‘well rounded’… nuhuh.
the only thing of value are the intangibles- culture, art, etc. even that can be quickly and near-perfectly reproduced. the reality is the only things worth trading are either illegal (see Mudd), new technology (also see Mudd) or cultural.
It’s called style.
it’s almost like they got this guy instead of proper engineers:
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