Dear God,

I hope they sack this “journalist” quickly.

  • MortyMcFry 🇦🇺@aussie.zone
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    1 year ago

    It really shows how bad the marketing of these higher resolutions are. We always advertised the vertical lines and then we switched to horizontal lines.

    You can’t expect a video game journalist to understand basic display principles. EDIT: /s

    • Kalash@feddit.ch
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      1 year ago

      You can’t expect an video game journalist to understand basic display principles.

      Yes you can.

      • Strangle@lemmy.world
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        1 year ago

        It’s pretty confusing

        “UHD features a 16:9 aspect ratio and is twice the resolution of full HD. In other words, two times 1080p, two times 1920 x 1080 pixels, that is 3840 x 2160 pixels. Having the same 16:9 aspect ratio means it is backward compatible with other HD derivates. However, both 4K and UHD can be shortened to 2160p to match the HD standard and therefore, companies use the terms interchangeably.”

        “If you think 4K and UHD are one and the same, I don’t blame you. I blame the companies that LOVE to use them interchangeably all the time. You pick up a Blu-Ray movie disc of a 4K movie and you will most definitely see an Ultra HD label on it. 4K is actually not a consumer display and broadcast standard but UHD is. 4K displays are used in professional production and digital cinemas and feature 4096 x 2160 pixels”

    • Dandroid@dandroid.app
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      1 year ago

      I get not wanting to call it “2160p” because that’s a lot of syllables. But you’re right, it was really dumb to switch which lines we are referring to. I’m sure a better name could have been come up with. Even UHD was better imo.

      The one that really irks me are the people who call 2560x1440 2K. I have always known 2K to mean 2048 x 1080. But it has picked up so much traction that it has pretty much been redefined at this point.

      • CheezyWeezle@lemm.ee
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        1 year ago

        2K is supposed to refer to a 2048x2048 square 1:1 aspect image, same with 4K being a 4096x4096 image. This term is correctly used a lot when referring to texture sizes. A 4K texture is 4096x4096 texels.

        I think the term started getting mixed up with people discussing what resolutions benefit from texture size increases. Generally, if you are running, say, 4K textures, you would really only always benefit from that if you have a 2160p screen, just because lower resolutions dont have the definition to actually display those texels. So, people start inter changing “4K screen” and “4K-benefitting screen” and we end up where we are now.

      • Dudewitbow@lemmy.ml
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        1 year ago

        2k is the term i refuse to use in my linguo. Ill yake QHD, or 1440p, but not 2k. 2560 doesnt even round to 2000 in the thousands place.

  • Vinny_93@lemmy.world
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    1 year ago

    I was looking up and down for any explanation as to why 4k is different from 2160p. Shows that this one has no clue what they’re talking about.

    • Domi@lemmy.secnd.me
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      1 year ago

      It’s nitpicking, whether it runs at 3840x2160 or 4096x2160 does not matter. Same goes for calling it 4K or UHD, even when one is technically incorrect.

      If even Sony calls their 3840x2160 blu-rays “4K UHD” I’m fine with the average person using them interchangeable.

      • billwashere@lemmy.world
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        1 year ago

        I had to go digging but 3840x2160 is both 2160p AND 4k UHD. 4096x2160 is something called 4K DCI which is more of a camera or film industry thing and is rarely used for things like TVs or video games.

        • towerful@programming.dev
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          1 year ago

          1080p 1080i 720p (IE the i/p suffix) denotes a SMPTE resolution and timing.
          HD/FHD/UHD (720,1080,2160 respectively) also denote SMPTE resolutions and timings.
          These are SMPTE ST2036-1 standards, which are 16:9 and have defined (but not arbitrary) frame rates up to 120fps.

          4k DCI is still a SMPTE timing, but used for cinema and is generally 24fps (tho can be 48fps for 2k DCI).
          It’s SMPTE 428-1.

          There are other “4k” standards, but not nearly as common.

          If you have arbitrary resolutions or timings outside of the SMPTE standards, and generally fall into VESA standard resolution/timings or custom EDID resolution/timings.
          Chances are your computer is actually running 1920x1080@60 CVT-RB rather than 1080p60.

          Whilst 1080p60 and 1920x1080@60 seem like they should be the same, some displays (and devices) might only support SMPTE timings or VESA timings.
          So, although a display is 1920x1080 it might expect SMPTE, but the device can only output VESA.

        • Domi@lemmy.secnd.me
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          1 year ago

          Correct, but both can be called 2160p just because of their vertical resolution. Overall both terms don’t matter in gaming because aspect ratio can be changed on the fly (on PC) depending on the output device. Haven’t touched a console in years but I assume they are stuck with a 16:9 aspect ratio no matter what they are playing on?

      • Kalash@feddit.ch
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        1 year ago

        Same goes for calling it 4K or UHD, even when one is technically incorrect.

        Why is it incorrect? 4k isn’t a formal standard. It just means you have approximatly 4k horizontal pixels.

        • Domi@lemmy.secnd.me
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          1 year ago

          The logic of some people goes that anything under 4000 horizontal pixels is not “real” 4k. But as mentioned, I don’t care and also call 3840x2160 “4k” simply because it’s shorter than “2160p”.

  • Targox@lemmy.world
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    1 year ago

    Lol. on the PS4 Pro or PS5, Red Dead Redemption can even achieve 4K resolution. In contrast, the game runs at 2160p on Series X.

    Just saw the Digital Foundry review, it’s sad that Rockstar didn’t even bother to upgrade the UI elements. almost every UI asset runs on 720p