Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.

Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.

Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didn’t really get. New Vegas did the cowboy theme much better.

INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.

  • Sphks@lemmy.dbzer0.com
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    1 year ago

    Mirror´s Edge. 9/10 on Steam. I bought it during the last sales. The gameplay is playing again and again and again the difficult jumps until you make it. It’s boring.

    • Dandroid@dandroid.app
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      1 year ago

      I recently replayed that game after 10+ years. I think I could count the number of difficult jumps that required more than two attempts on one hand. The game is like $1-2 on a sale and you can beat it in 3 or 4 hours. I thought it was fun, but I could see how it would be disappointing if your expectations were higher than minimal.

      Mirror’s Edge: Catalyst was much better IMO. Actual story. Decent characters. Free roam. Side quests.

    • lordriffington@aussie.zone
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      1 year ago

      What made me quit Mirror’s Edge was the combat. I was in it for the parkour; I didn’t really like the combat and kept being forced to fight people. Because of that, I didn’t get far enough in the game to get sick of the mechanics.

      • spartanatreyu@programming.dev
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        1 year ago

        I was in it for the parkour; I didn’t really like the combat and kept being forced to fight people.

        Part of the charm of the game was to make its combat unwieldy to push people into parkour-ing past/out of each encounter. The whole game was made so that you could finish it without ever picking up a gun.

        It sounds like you didn’t get far enough to learn this.