Where is the paradox?
Where is the paradox?
True, I actually misremembered Halflife as being from earlier in the 90s than it really was.
But why not use a proper builder pattern in that case?
But a scope adds a nesting level which adds a lot more visual clutter.
Reminds me of that one book series where the god of chaos has a different name and gender and title every time they are mentioned, and I mean literally later in the same sentence or paragraph.
The first one won’t work either for private fields.
Why not just a let app = app;
line after the let mut app = ...;
one?
As far as I am aware the Cybertruck is too unsafe to be legal anywhere in the EU
In my experience very few people replace a PC, even an old one, with a console. At most people might buy a console in addition to their PC and that just becomes less and less viable as each console generation is more expensive and closer to the price of a new PC anyway.
Tolerance is not quite the right word for this. These kinds of games are power fantasies and you need the player to want to be the character, for that they can’t just be different in every way at the same time because every difference increases the chances that some players say “I wouldn’t want to be that character” and also the chances that other players will say “I know how to bully the players choosing that character”.
It is sort of surreal to see someone so young they don’t know what burning a CD is in an article about a game older than CD burners.
There are ARM servers available too.
They don’t have a monopoly on entertainment.
I was mostly referring to the design mostly consisting of flat metal plates, something that hasn’t been common in cars or even very sturdy, long-lived work vehicles, pretty much ever since the WW2 era of vehicle design (e.g. 1948 Unimog https://en.wikipedia.org/wiki/Unimog )
Maybe deterministic wasn’t quite the correct word but basically it only gives you a result that resembles your previous result if you change absolutely nothing, not the training data for the model, not the model, not the random seed, not the prompt,… which makes it useless for iteratively approaching a usable result. I guess the output space is not contiguous might be a better way to describe it.
Ideas are cheap, you can literally list a hundred ideas for good games in a day. The hard part is an implementation that matches your imagination of what it would be like.
AI isn’t so much technology to create stuff as it is technology to scam people out of their money though, much like cryptocurrencies or the Hyperloop.
As a programmer I can tell you that AI is nothing like programming because programming is deterministic and repeatable and AI is anything but.
They can just generate fake money with AI.
Do you mean make Europe part of the Mongolian Steppe Empire again?