• 8 Posts
  • 78 Comments
Joined 1 year ago
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Cake day: August 30th, 2023

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  • I actually tried a daily slack bot instead. The team HATED it with a passion. And the amount of productivity lost on other teams to a backend engineer blocking a systems designer being blocked by a UX flow etc is insanely large. We have never missed a deadline, hit all our revenue targets, and get much. much larger features done in 2/3rds of the time of the next nearest team. Part of that is because we’ve made sure to reinforce the concept that we are a single team instead of a group of server engineers, backened engineers, frontend engineers, system designers, [removed to protect identity] designers, econ specialists, UX designers, UI artists, and QA working in their own bubble.


  • I mean it really depends on the team. My role is as much translator as anything else. I have:

    Infrastructure/Server

    Backend

    Frontend

    Designers (three different kinds)

    Performance/Econ specialists

    QA

    Hearing “Oh I didn’t know that, yeah we need to sync” is a common occurrence and on a team of nearly 20 people we never take more than 15mins. We have shared deadlines, shared goals, and work on shared user stories. Having that moment in the morning to go “okay, am I blocking anyone without realising it?” or “I gotta remember to make sure design knows the spreadsheet won’t have the thing they were expecting today, it’ll be Tuesday instead” is well worth the time.

    On top of that, with WFH it’s a really good way to cement the team aspect. I wouldn’t care so much if we were in the office, but all being remote means we lose the “human” behind the screen a lot.

    As I said, different teams and different projects need different things, but I’d argue the reason my team is the number one performing in the entire company is, in part, due to this morning time to get that alignment.


  • astreus@lemmy.mltoProgrammer Humor@lemmy.mlGot no time to code
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    5 months ago

    Depends on the team. My team do daily standup and it helps. A lot. “What are you working on today and do you need any help to get it done” is a super powerful question to make sure we’re all focusing on the same priorities and sharing the knowledge we have, especially in a team of mixed disciplines.


  • astreus@lemmy.mltoMemes@lemmy.mlBritish people be like
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    5 months ago

    It is. The meme has four glottel stops, this has three. The meme has the “el” removed, this doesn’t. Weirdly, the meme has the “o” sound removed for for “of” as well.

    It’s an entirely fictitious way of pronouncing something, it equates a very, very small subset of the country with “Britain” and is a great example of “fake American British accent” becoming the “norm” to the extent where British voice actors are training to put on voices to sound “more British” (such as Tracer in Overwatch).

    The meme might as well say “burdle der wurder” and claim it’s how American’s say it - kinda close, but also really far 🤷


  • THAT’S how Americans think British people pronounce it? I was looking at the image for ages trying to sound it out.

    Please tell me no one seriously thinks this?

    “Worst” case I can think of is “Bo’el o’ wa’er” and even that is incredibly limited to like…four boroughs of London.







  • I don’t think this is a great “guide”.

    It’s overly simplistic: a lot happened between the launch of the internet and the dotcom bubble bursting (like the dotcom bubble itself). It doesn’t mention the blog explosion of the late 90s. It doesn’t mention the rise of personal/family websites. It talks about search engines, but the 90s were defined by the browser wars.

    It’s wrong: Dropbox was launched in 2007. Tim Berners-Lee didn’t just propose the internet, he created the first web browser, the first web server, and invented HTML.







  • This is a good summary on the forum about it being very surface level for a “Complete 2D course”: https://community.gamedev.tv/t/pretty-disappointed-with-the-scope-of-complete-godot-4-game-developer-2d/232289

    The Unity courses felt more like an educational experience, taking you through more concepts in a really clear manner where you do feel like you understand what you’re doing. There are more projects that are tailored to demonstrate concepts which are clearly outlined and shown why you are writing this code in this manner, potential alternatives (and opinions on which to use) and the logic behind C#. By the last project, I found myself totally customising the platformer. I added a robust weapons system, different enemies, and a scoring system.

    The Godot course is much, much shorter and the things the instructor chooses to focus on feels more like basic maths/general logic instead of why you’re typing what you’re typing. I tried modifying the last project (only 3 projects long and not exactly complex) and simply didn’t have the tools to add an effective singleton (which is only ever mentioned once, right at the end, never by name, and only in the context of having continuous music).