I’d disagree. I keep up with both MtG and YGO (MtG as a game I like and YGO as a horrified observer), and the two games are not even close to equivalent here.
In YGO’s one official format, the oft-quoted statistic is that games don’t usually last more than 3 turns - those 3 turns being half the length of how MtG usually measures turns - Starting Player, Non-Starting Player, Starting Player, game. The interaction relies on your opponent having the right disruptive tool to slow down your combo.
For MtG, the only formats that are really like that are Legacy and Vintage, formats that are generally incredibly expensive to play in paper and definitely not where new players are gonna start. Even Modern, the next oldest and thus powerful format, has games that typically last at absolute least 3 turns for each player (twice the YGO standard) and most of the time last much longer. Then Standard, where new players are expected to start, has so much less combo “I win the game now” potential specifically because it’s a bad feeling for new players and the creators don’t want the format to be that fast. I can’t find a great source on it, but winning a Standard game anytime before turn 5 is notable, and usually means your opponent didn’t do anything.
I finished the game once, have 2 co-op games running with friends, and just started a modded playthrough where the whole party is Artificers. I highly recommend giving some of the mods a try once you’ve played through vanilla. They’re super easy to install and add so much fun an variety.