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Cake day: April 8th, 2024

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  • While that’s true for mitigations, one system can be more secure than another by design

    Things like an OS that’s designed with sandboxing, more clean codebase that’s auditable, permissions, … in mind is more secure than an OS that later adds them as an afterthought

    Or at least if added later they should be done properly

    iOS and Android are way more secure than Linux (And no Android isn’t just linux) cause they were designed in much later era with better security practices in mind

    Even MacOS and Windows’s security are objectively better than linux’s even though they started with same security mindset, the problem is they are not open source






  • More info on Atmosphere as I find it fascinating that an OS created for a gaming device got such tight security:

    https://www.reddit.com/r/emulation/comments/hygtnx/mesosphere_opensource_nintendo_switch_kernel_now/

    “It is a completely unique microkernel with a cooperative (non-preemptive) scheduler. The kernel is secure – so far as I can tell (as a reverse engineer and hacker), it has zero security bugs. They throw out years of backwards compatibility (they’re not POSIX/UNIX), and they really, really benefit from it from a security and modularity PoV. Horizon’s the only meaningful RTOS with a microkernel that I’m aware of (other than Fuschia). Everything’s in userland – filesystems, gpu (and other device drivers). The OS is capability-based and conceptually all about lots of different processes/drivers (“system modules”) that host microservices. The fact that Nintendo designed such a rock-solid, modular, custom operating system for their consoles fascinates me.”

    “IPC is the hottest hot-path in a microkernel, correspondingly Nintendo marked every function involved in IPC as attribute((always_inline)), this was kind of a huge pain to reverse engineer as a result. In addition, Nintendo implemented “SvcReplyAndReceive” as a single system call that allows a microservice server process to reply to and receive a new message in one invocation. That said, there’s actually less overhead than you think. Past of why FUSE is slower than a kernel driver for FS is because FUSE has to talk to the kernel to do filesystem stuff, so when you read a file you have your process -> FUSE -> kernel -> hardware. In comparison, on Horizon the kernel is completely uninvolved in filesystem management (it doesn’t even have the sdmmc hardware mapped). Thus processes will do process -> FS system module process -> hardware.”

    “In Horizon, everything is very distinctly not a file. There’s no global filesystem paths the way that unix/linux have special /dev/whatever. Pipes don’t exist in Horizon – all IPC is done via the horizon ipc (“HIPC”) protocol. UNIX/POSIX have stuff like fork() and child processes…but creating a process is an incredibly privileged operation in a capability-based operating system. Fork() is impossible to implement in Horizon, all threads are created via SvcCreateThread() instead. Child processes aren’t a thing that exist.”



  • More info on Atmosphere (Open Source Horizon AKA SwitchOS) as I find it fascinating that an OS created for a gaming device got such tight security:

    https://www.reddit.com/r/emulation/comments/hygtnx/mesosphere_opensource_nintendo_switch_kernel_now/

    Quotes from Creator of Atmosphere:

    It is a completely unique microkernel with a cooperative (non-preemptive) scheduler. The kernel is secure – so far as I can tell (as a reverse engineer and hacker), it has zero security bugs. They throw out years of backwards compatibility (they’re not POSIX/UNIX), and they really, really benefit from it from a security and modularity PoV. Horizon’s the only meaningful RTOS with a microkernel that I’m aware of (other than Fuschia). Everything’s in userland – filesystems, gpu (and other device drivers). The OS is capability-based and conceptually all about lots of different processes/drivers (“system modules”) that host microservices. The fact that Nintendo designed such a rock-solid, modular, custom operating system for their consoles fascinates me.

    IPC is the hottest hot-path in a microkernel, correspondingly Nintendo marked every function involved in IPC as attribute((always_inline)), this was kind of a huge pain to reverse engineer as a result. In addition, Nintendo implemented “SvcReplyAndReceive” as a single system call that allows a microservice server process to reply to and receive a new message in one invocation. That said, there’s actually less overhead than you think. Past of why FUSE is slower than a kernel driver for FS is because FUSE has to talk to the kernel to do filesystem stuff, so when you read a file you have your process -> FUSE -> kernel -> hardware. In comparison, on Horizon the kernel is completely uninvolved in filesystem management (it doesn’t even have the sdmmc hardware mapped). Thus processes will do process -> FS system module process -> hardware.

    In Horizon, everything is very distinctly not a file. There’s no global filesystem paths the way that unix/linux have special /dev/whatever. Pipes don’t exist in Horizon – all IPC is done via the horizon ipc (“HIPC”) protocol. UNIX/POSIX have stuff like fork() and child processes…but creating a process is an incredibly privileged operation in a capability-based operating system. Fork() is impossible to implement in Horizon, all threads are created via SvcCreateThread() instead. Child processes aren’t a thing that exist.