Smashing chests in BG3 has no negative effects.
Smashing chests in BG3 has no negative effects.
In BG3 it is a balance mechanic. Heavy objects tend to be completely OP and are used to cheese combat. encumberance limits this and even allows building your character specifically for this playstyle.
In Bethesda games encumberance is in part there to protect players from themselves. If every object can be picked up (and that is a design principle in those games) and every object has a Value, then the optimal strategy is always to grab every single object you can find and then sell everything at once. If that does not sound like fun to you that is because it is not, but still i know multiple people who play those games this way even with encumberance in place. Players will always find a way to ruin their own fun, the only hing you can do is to put systems in place that disincentivise these behaviors.
In BG3 encumberance is absolutely needed to balance the game. Heavy Objects are still the best way to cheese combat and that is with you being limited in how many you can carry. Building a Character in a way to work around this is absolutely possible and a valid choice for a character build. It is definitely not a meaningless aspect of your character.
“Hahaha, I rolled higher initiative so now you don’t get to play for the next three rounds while I can do whatever I want.”
I had to reload multiple fights because the enemies just killed 3-4 of my partymembers before I had my first turn. Random Initiative is really not something I like in Games.
If the opt for adding a GM mode and level editor they may just have the ultimate digital tabletop for D&D. Not only would it instantly be better than every other implementation I tried, the basegame additionally also managed to improve upon the D&D ruleset by adding Weapon skills for martial classes. They would not even need to add more content. There are already mods that add the missing spells, feats and subclasses.
I think I know exactly which dialogue bug you are referring to. Happened to me as well, although after I turned down the deal. The second part might just be Gale being Gale
I know the feeling. It is the first time I have spent more than 30€ on a game and not regretted it.
The first game in ages where it actually feels like the company/ developers actually put in effort and released a complete product
Ironically the only people who say this about BG3 have not reached the third act yet. Still my favourite game in years, but the later stages of the game really could have done with more playtesting. there are bugged quests, disappearing characters, people ignoring story events in dialogue, missing cutscenes and multiple outcomes for storylines happening at the same time.
If you are here for branching stories with a lot of player choice you basically have to start with Origins. The save transfers up to the third game and it has a lot of callbacks that could have played out differently if you picked different things in the first two games. It’s basically the only redeeming quality of DA:Inquisition for me.
I would interpret “perfect” as “i can’t find anyhing negative to say about this game”. So for me the candidates are:
Dissappointing from a technical point of view
Dissappointing from a roleplay point of view
Dissappointing from a narrative point of view
At least for me
Starfinder modules among other things
There is not really much in terms of new content. Just minor bugfixes, some optimization and modding improvements. The announced expansion will also be payed content.
I mention it in my post because it does not have the stuff i need.
They are from humble monthly, a subscription service that gets you games each month and some extra perks.
Absolutely. The appeal of an RPG for me is to be able to immerse myself in a story and decide for myself how i act and what i chose. It bothers me that it is so rare these days that i can control my characters attitude to a problem instead of just choosing the outcome of a situation. Like in Cyberpunk 2077 where the main char is a rude asshole with dumb ideas no matter what you do.
It works via LAN. As far as i know you can not play online with the mod (Nucleus coop). 4-player local versus works perfectly tho. No problems at all and easy to set up.
Currently we are playing D&D’s Rime of the frostmaiden and I play as a Darf wizard (Order of scribes) that used to be a successful writer/journalist in waterdeep and now wants to write a travel Guide to Icewind Dale. At least that is what he will tell you. In reality he and his publisher (my backup rogue) had to flee the city after some research for a seemingly harmless article about some nobles ended up uncovering a huge cult of devil worshippers. If you are wondering why I have a backup character ready to play: We are currently level 5 and so far we have had three charcter deaths. Also my wizard may have an unhealty amount of curiosity which leads to him beeing the designated “things toucher”. So far I only have been cursed, Vaporized (he got better), teleported, and tranced for a while so things are going fine.
Our last longer game was supposed to be a Oneshot but ended up being 6 sessions (as usual). It was set in Theros (think ancient greece but D&D) and we were participating in a tournament as a team. it was great. Each round had a different game. One was a race around the city in flying chariots. On the side people were betting, attempting to bribe us, some honor duels and lots of sabotaging. Our team had a minotaur with anger problems, an extremely famous (and extremely vain) gladiator/athlete, a very chill, “I’m just here to have fun” druid (guess who got into all those duels), a Paladin who was my grandson and myself, a 90 Year old Human Monk who used to be a Judge until he decided to be an agressively atheistic hermit and philosopher. originally I was going for “Aristotle with abs” but then decided to do an astral self Monk and dump my physical stats.
To be fair, soccer is a terrible RPG.