Forever-GM, Punk, Anarchist, GNU Terry Pratchett

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Joined 1 year ago
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Cake day: June 19th, 2023

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  • When it comes to who wins the race, sure, it’s fairly boring. I just focus on the midfield, and my personal favorite Albon. Watching it with that mindset makes it a lot more interesting in my mind.

    Been watching F1 since the early Schumacher years, so one driver/team dominating all years long is nothing new. At least the field as a whole is a lot closer than it has been in those days. No more people getting lapped 4-5 times, and a genuine battle in the midfield. Could it be more exciting, sure, but phases of dominance is pretty much how F1 works these days. I hope the cost-cap will change that going forward a bit more. And stuff like Aston/Alonso just surprising everybody with their amazing performance still makes for a great story and races.


  • For a quick one-shot to test out the system, most of my players will just skim the rules, and that’ll be enough. But if I run a long-term campaign I expect my players to have a basic grasp of the rules, but most importantly know how their characters rules works.

    I will happily explain and help players get started. But if they ask me for 100th time which die to roll; don’t know how their character works; or similar basic things, I will get pissed at some point and ask them to please learn the game we’re playing.

    You don’t need to know every single rule, but a basic grasp of them is just the bare minimum or I will kick them out of the game at some point. This hasn’t happened to me yet, all my players are very good at picking up new systems.