You’re welcome! Getting over the nerves will just take time. I’ve been DMing for about 10 years, and I still feel the impulse to make something amazing immediately. If you’re players ever complain, just tell them they can run it. They’ll change their tune real quick.
I love making combat difficult for myself, so I use theater of the mind… for everything. I don’t use any physical or digital tools either in-person or online.
I’ve run and played in games that use virtual tabletops (roll20, tabletop sim, foundry), and they all seem to work very well. However, I tend to focus mostly on the narrative and roleplay, so it feels good to do everything via imagination. It works out nicely, because I get to pay more attention to my player’s faces and react accordingly. We also made our recent campaign into a podcast, so doing everything verbally helps us create a more cohesive narrative for listeners.
BUT I think theater of the mind works to my strengths as a DM, and it certainly isn’t for everyone. I know I’m in a very minuscule minority, but you’re welcome to join me at the theater table.
Excellent! I’ll be listening on the way home from work!
I think it’s always best to look at the modules as guidelines, especially anything from Wizards. Like others have said, the writers can never account for your players.
When it comes to making stuff up on the spot, I have two suggests that might help:
Extra advice: Remember that you stepped up to facilitate. That means your players already appreciate the work you’re putting in (or at least they should).
Keep it up!
This sound like a really fun idea! I always love to see free, colorful resources. I am interested in seeing more, but the post only links to the single page PDF. I see the links in there, but can you post them for ease of access. (If I’m missing something, please let me know, and I’ll edit this comment).
Keep 'em coming!
Thanks for asking! I used Inkarnate for this one. I’ve used Wonderdraft in the past, but I like the feel of this simulated hand-drawn map better.
100% yes. I believe my players have a much better time when they “find the plot.” There are narrative lines to pull, but the key is to allow the players to find these lines in what they believe to be important. I can create as many characters and plot devices as I like, but many times, the players’ actions will necessitate a whole new character or route.
This happened in a recent session. I had a location with named NPCs who could help the party escape from a city where they were wanted. Even after all the info on these characters and coming so close (literally one room away), the players decided they wanted to find someone else. Now Patrick Seaworth, an arm-wrestling legend, exists in the world.