• 5 Posts
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Joined 1 year ago
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Cake day: June 8th, 2023

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  • For sure. Easily half (likely more) of my unplayed games are Bundle games from a bundle I got primarily for something else. There’s a few gems I’m sure.

    There are a few games I bought on sale to play later as well (I’ll get to you!) but the other glaring flaw I see is a selection bias. The people who use this service or similar services are going to be the heavier Steam users with collections in the hundreds.

    So heavier users, with lots of bundle games and sales. I’d divide that total by 10 at least










  • Apples to apples, I wonder how much that holds true…

    When a console launches, buying off the shelf equivalent parts is probably a fair bit more expensive. After a couple of years though, the latest and greatest whatever is at least two years old.

    I’m sure console manufacturers flatten out these prices by making long term contracts, but still a 4 year old machine is still 4 years old. AMD has released new chipsets since that are in turn themselves coming up on 2 years old.

    Granted, console games are optimized for a specific platform, but that will likely be very game specific.


  • Hard disagree. Sure, I might be okay with doing that, you might be okay with that, but the success of the Steam Deck hinges on its accessibility and ease of use.

    The people on a Steam Deck Lemmy community are not representative of most users, and I recommend the Steam Deck frequently to others based on its ease of use, not it’s moddability.

    I will concede that Steam’s support of parts and upgrades also has long term positive implications, even for people that just buy it to play games. Even if the average user never cracks it open to swap out the hard drive, they probably know someone who could. A broken screen for a Steam Deck is a repair, not a replacement for example.



  • I’ve been using the JSAUX ModCase since the hub variant was first offered. A ModCase with a hub is pretty much a portable dock.

    Coming up on two years of heavy use and I do have some observations on the ModCase.

    #The kickstand is not very heavy, but I find I usually have it off and in my briefcase when I am playing on the Steam Deck. After it was broken in a bit, it could flop around a bit, and although not particularly large it is fairly heavy duty and having it off saves a bit of weight and avoids the flopping around.

    #The kickstand is fairly heavy duty, but there are two small hinge pins that the foot levers out on. One of the hinge pins broke on mine a few months ago, and the other is wearing fast. I made a quick repair with a bit of wire (actually from a paper clip) but the size isn’t quite right, so the hinge is still pretty loose. This is a simple device, and is a wear part. I could order a whole replacement ModCase, but it would be nice if you could just get a replacement kickstand. Likewise, although it hasn’t happened to me (yet), when using the ModCase, you sometimes put the removable cover down somewhere ill advised. I would assume that the cover is lost or broken more often than other parts of the ModCase. The ability to buy just a replacement cover would also be good. The clippable band has been pretty useful for just attaching any random device to the ModCase, more bands would also be a useful purchase. The only extra part is adhesive pads, which I guess is a partial replacement for the attachable band.

    #The hub in the hub/ultimate version is a little bulky, and not really much more useful than the cheap one I first got off of Amazon. It works mostly fine (external video cuts out briefly now and then), but the cheap Amazon one is around half the size, and the external video doesn’t cut out.

    Overall, I highly recommend the ModCase.






  • I had an old Blackberry Torch when they were widely available as old corporate surplus. Should have gotten more. You could get a box of a dozen for less than $100 for a while. All the corporates were moving to iPhone.

    That Blackberry Torch was amazing to use. The screen was a little small, even for the time, but the physical keyboard was incredible. The camera was pretty decent as well. Even back when I got it, I think I couldn’t get data through most providers, and I believe even talk and text will be stopping on even the last OG Blackberries soon.



  • The developer of Fist Puncher has an insightful “Promoted Comment” now on the Ars Technica article:

    therealmattkain I’m one of the creators and developers of Fist Puncher which was also published by Adult Swim on Steam. We received the same notice from Warner Bros. that Fist Puncher would be retired. When we requested that Warner Bros simply transfer the game over to our studio’s Steam publisher account so that the game could stay active, they said no. The transfer process literally takes a minute to initiate (look up “Transferring Applications” in the Steamworks documentation), but their rep claimed they have simply made the universal decision not to transfer the games to the original creators.

    This is incredibly disappointing. It makes me sad to think that purchased games will presumably be removed from users’ libraries. Our community and our players have 10+ years of discussions, screenshots, gameplay footage, leaderboards, player progress, unlocked characters, Steam achievements, Steam cards, etc. which will all be lost. We have Kickstarter backers who helped fund Fist Puncher (even some who have cameo appearances in the game) who will eventually no longer be able to play it. We could just rerelease Fist Puncher from our account, but we would likely receive significant backlash for relaunching a game and forcing users to “double dip” and purchase the game again (unless we just made it free).

    Again, this is really just disappointing. It seems like more and more the videogame industry is filled with people that don’t like and don’t care about videogames. All that to say, buy physical games, make back-ups, help preserve our awesome industry and art form. March 7, 2024 at 12:51 am


  • The developer of another game distributed by WB, Fist Puncher, commented on the Ars Technica story about this.

    Found it, it’s the “Promoted Comment” now.

    therealmattkain I’m one of the creators and developers of Fist Puncher which was also published by Adult Swim on Steam. We received the same notice from Warner Bros. that Fist Puncher would be retired. When we requested that Warner Bros simply transfer the game over to our studio’s Steam publisher account so that the game could stay active, they said no. The transfer process literally takes a minute to initiate (look up “Transferring Applications” in the Steamworks documentation), but their rep claimed they have simply made the universal decision not to transfer the games to the original creators.

    This is incredibly disappointing. It makes me sad to think that purchased games will presumably be removed from users’ libraries. Our community and our players have 10+ years of discussions, screenshots, gameplay footage, leaderboards, player progress, unlocked characters, Steam achievements, Steam cards, etc. which will all be lost. We have Kickstarter backers who helped fund Fist Puncher (even some who have cameo appearances in the game) who will eventually no longer be able to play it. We could just rerelease Fist Puncher from our account, but we would likely receive significant backlash for relaunching a game and forcing users to “double dip” and purchase the game again (unless we just made it free).

    Again, this is really just disappointing. It seems like more and more the videogame industry is filled with people that don’t like and don’t care about videogames. All that to say, buy physical games, make back-ups, help preserve our awesome industry and art form. March 7, 2024 at 12:51 am

    https://arstechnica.com/gaming/2024/03/its-kind-of-depressing-wb-discovery-pulls-indie-game-for-business-changes/