I’ve been playing Magic off and on since the mid-'90s, though some of the “off” periods have been pretty long.

I used to help run Pauper events on MTGO, before Pauper became an officially sanctioned format.

Check out this Magic-related web site I made: https://housedraft.games/

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  • 349 Comments
Joined 1 year ago
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Cake day: June 12th, 2023

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  • Nobody is reading this post six months later, but I’m putting my post-rotation list up here in case I ever want to point someone to it.

    About
    Name Poison Burn

    Deck
    7 Island
    2 Plains
    4 Seachrome Coast
    3 Floodfarm Verge
    3 Adarkar Wastes
    3 Mirrex
    4 Skrelv, Defector Mite
    4 Crawling Chorus
    4 Prologue to Phyresis
    4 Experimental Augury
    4 Serum Snare
    4 Bring the Ending
    4 Soul Partition
    3 Gadwick’s First Duel
    4 Distorted Curiosity
    3 Arcane Proxy

    Sideboard
    3 Ephara’s Dispersal
    4 Not on My Watch
    3 Rest in Peace
    3 Annex Sentry
    2 Reject Imperfection

    The maindeck is very similar. Floodfarm Verge has been a fine addition to the manabase. Soul Partition is a serviceable replacement for Fateful Absence.

    I could have condensed the whole match-ups section in the original post down to this, which is still true:

    • You are heavily favored against control, especially domain control, which you almost can’t lose to. New in the post-Duskmourn meta is the ability to add time counters to Overlords when you proliferate (Arena doesn’t select them automatically, so remember to click them yourself).
    • Midrange and combo decks are an actual challenge.
    • Aggro is a very poor match-up. Two thirds of the sideboard is dedicated to fighting red decks, and you’re still not favored against them.

    Take out the Arcane Proxies for the Rest in Pieces when facing any deck that makes heavy use of its graveyard – your Helping Hand or Squirming Emergence strategies. It’s not a panacea, because they’ll have stuff like Into the Flood Maw or Tear Asunder, but it should buy you some time. Incidental reanimation like Unstoppable Slasher is not worth diluting your own plan for.

    Against base-red aggro decks, bring in the Ephara’s Dispersals, Not on My Watches, and Annex Sentries in exchange for your Proxies, Duels, and two each of Bring the Ending and Distorted Curiosity (I’m still fiddling with the exact balance on those last two). It is rarely safe to block with Sentries, but I run them anyway because the opponent is likely to bring in Urabrask’s Forge, and they’re your best answer to it. You can beat the red decks after sideboarding, just don’t expect it to happen regularly. It’s tough to find a window to get any poison counters on them because you need to be warding off potentially lethal attacks as soon as turn 2. Be very aware of whether your opponent might be able to cast Snakeskin Veil, which can single-handedly ruin your entire defensive strategy. Make them make the first move: if they send an attacker into the damage step with only one power, take it and be glad it wasn’t more.

    The Reject Imperfections are catch-all answers for anything you might not be otherwise prepared for. If you suspect your opponent will bring in graveyard hate, use them to replace a couple of your Proxies.

    Almost nothing in this deck will survive the 2025 rotation, so enjoy it while you can!


















  • This isn’t a complaint, but the memorial sleeve seems like an odd choice. People would use, say, a Sheldon Menery memorial sleeve because they know who he was. But Arena team members are generally not public figures. Fewer people will use this sleeve because there isn’t that connection or context. I feel like a different kind of commemoration might have been more fitting, although I admit I don’t know what else I’d suggest. A free thematic event, maybe?

    This week’s Midweek Magic is Brawl where your commander has to be from Duskmourn. Some of those commanders are questionable choices. You can use Altanak but you can’t do the Say Its Name thing, and you’d have to go to some trouble to use its discard ability. You can use Kaito but not its ninjutsu ability.* Again, I’m not complaining, I just think it’s odd.

    * What do you think the chances are that ninjutsu will one day receive errata to be usable from the command zone? Affected creatures would be Higure, Ink-Eyes, Nashi, and maybe Yuriko.








  • I agree with most of this.

    Regarding the speed/balance issues – I really just want to play Magic with a much, much lower power level than anything that is currently supported, but WotC has been pushing the power level for so long that I don’t even know if we can get back there. I would be open to playing something like Standard Pauper or Standard Artisan, but even that is probably way beyond where I really want to be. I want to turn the clock back 15 or 20 years to when 2R got you a Goblin Chariot instead of a Screaming Nemesis.

    Regarding the Arena interface – I turned off voice lines and background music, changed my graphics settings to Low, and set my default pet to none, all within about a month of starting Arena. And then after a while I just started leaving my headphones off anyway. I put up with emotes for over a year, but broke down and disabled them within the past month or so. It’s been an improvement. I feel bad that I might be missing the occasional sincere “Nice” or “Thinking”, but not as bad as I used to feel about getting a premature “Good game” or a “Your Go” during a complex turn. I would love a setting to disable non-essential animations. Sleeves, pets, ripple effects in the background. I play Arena despite those things, not because of them. And the card highlighting! I realize it actually provides information but I’d still shut it off in a second.

    As for sitting through combos… Arena really needs more sophisticated skipping controls. MTGO has had “Pass until end of turn” and “Pass until next turn” for two decades.


  • I would like to see Sol Ring banned, partly because it’s an obviously overpowered card and partly because it reduces space in your deck. Your options are to accept that the real deck construction rules are “Sol Ring plus 98 cards”, or to accept that you’re voluntarily building an underpowered deck, neither of which are satisfactory IMO.

    That said, I think it’s interesting that their logic for not banning Sol Ring echoes the reason why I thought Gush shouldn’t have been banned from Pauper: it’s “the iconic card of the format”, and telling people that they’ll get to play it is a good advertisement for the format.









  • Both sides of this just have unlock triggers; the card doesn’t do anything as it sits on the battlefield. There’s no reason for this to be an enchantment except that they were trying to shoehorn some stuff into the set’s marquee mechanic.

    Same with Meat Locker // Drowned Diner and maybe some others that I missed. If they couldn’t come up with enough actual-enchantment effects, that might be a sign that there wasn’t enough design space and they should have abandoned this mechanic or narrowed its scope. Like, maybe they could just have printed a few Rooms at rare/mythic and skipped the meta-mechanics that care about when you unlock rooms or how many unlocked rooms you have.