• 4 Posts
  • 21 Comments
Joined 1 year ago
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Cake day: June 11th, 2023

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  • Thanks!

    Most of the post processing was photoshop. The only elements “added” in PS were the water dripping off of the ship (thought about doing this with a particle system but for a still image that seemed like way too much effort), and then I put a little smoke and fog above the ground to give it some depth. Some basic contrast and colour-adjustments aside everything else was blender. I’ve tried doing more of the post processing with the compositor before but honestly I think photoshop yields a better result faster.





  • Been another week of pointless stressful bullshit at work for me, which eats into my real life outside of work more than I’d like. That being said, making some progress on finding a therapist (a surprisingly difficult process it seems) and also a driving instructor – almost made it to 30 without learning to drive, but the time is now!

    Also starting the process of ditching music streaming in favour of Bandcamp, which has been fun. Been feeling some real nostalgia for the old days of buying tracks off iTunes!













  • Dorfromantik is a very chill puzzle game that runs great on Steam Deck if that’s your thing, a favourite of mine while the TV is going in the background.

    If you’re into factory games I 1000% recommend Shapez, which is a shape-building game that doesn’t have the notion of grinding or currency or running out of resources. It’s immensely satisfying when you get the perfect mechanism together and you’re churning out shapes. Definitely one for mouse and keyboard though.