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Cake day: June 23rd, 2023

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  • BigWumbo@lemmy.worldtoMemes@lemmy.mlHonestly
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    10 months ago

    Defunding them and diverting those resources into social services that have been shown to actually give back in meaningful ways to the communities and safety/effectively deescalate tense situations without committing atrocities while perpetuating systemic hate-based violence.

    There does need to be someone with a gun I can call if someone is literally breaking into my home intent on murdering my family. But outside of those extreme and fringe outlier circumstances, society would be much better served by well-funded social workers and emergency first responders who are trained to resolve conflicts while actually helping those in need of it without threat of eminent deadly violence.










  • Not at all. Theres no grinding in overwatch (1 or 2), at least in the traditional sense like you’d experience in an rpg. You just queue up into a multiplayer lobby and lock a character.

    There are a ton of valid points to be critical about with OW2 and it’s new business model. One aspect that could be considered grindy is that new heroes are locked behind battle pass progression unless you buy the premium battle pass (in which case you unlock them early). I disagree with this practice, as it is the only aspect of PvP gameplay that is locked behind a paywall to get it sooner. Everyone should just automatically get new heroes imo.

    In terms of the core gameplay, OW2 pvp is vastly improved when compared to OW1; they went from 6v6 to 5v5, eliminating one tank per team composition, so now it’s 1 tank, 2 support, 2 dps. This allows for much better feeling, fast paced, dynamic gameplay when compared to the late days of 6v6 - which was basically a shield shooting simulator with way too much CC. The game actually feels great to play again.

    There’s for sure a ton of valid criticisms to levy against the game, but 99% of the hate circlejerk comes from people who haven’t played since 2017 if ever.


  • Only 1 aspect can be imprinted on an item at a time. Aspects that you extract from a legendary item (that go to your inventory) are one time use only. You can not extract an aspect after imprinting it onto an item (no double dipping). Codex of power aspects (from dungeons) are unlimited use, but if the aspect has a numerical range to it, it will always have the lowest possible value (role).