The third one, wouldn’t it hit Rockstar with Red Dead Redemption? After all, you do ride a animal(horse) and can easily swap in and our of 'em
The third one, wouldn’t it hit Rockstar with Red Dead Redemption? After all, you do ride a animal(horse) and can easily swap in and our of 'em
Be me, and bork BTRFS itself while trying to compile OpenMW from source
'Till you figure out that, on Arch, if you missed/broke anything, you can boot into the Arch USB, mount your root into /mnt, and arch-chroot in to fix whatever is broken
I got a Xeon E3-1220 V3, thought it’d handle well A whole ass day and it still wasn’t done
Meanwhile my first Gentoo system… I was expecting to be not so bad… Holy f I was wrong
After you figure out how to properly partition your disk, you learn how the entire setup is actually quite simple Basically, Mount partitions, pacstrap to install the base system, generate fstab, chroot in, create a unprivileged user and add it to sudo, setup grub, configure internet, exit chroot and unmount, reboot into the newly installed system, configure X11/Wayland to your liking
KDE makes my laptop sound like it is going to take off
I use Fedora with XFCE, what am I?
Kill that with fire
Yeah, I tried to reboot, kernel’s gone
sudo make guitar
why my cursor gone?
XFCE. it’s dumb, simple, it gives you a panel to access your programs, your desktop icons, and nothing else. I just want my computer to let me do my things, not have a built-in ‘brew a cup of coffee’ button
Fuck I knew it was made with OOP
Rust is good. Not perfect. The borrow checker sometimes can be a pain(cant use immutable reference because already using a mutable reference…), compile times are abysmal.
But the language itself is really solid. It actually gives me similar vibes to using C/C++ but without having to fight the compiler or keep fiddling with CMake for 10 hours just so that it detects that one lib you’re trying to use.
Surprisingly, Rust borrows some inspirations from Python, so it doesn’t feel that foreign and alien, but it still has a learning curve to it, specially with all the different types (eg. u8/i8, u16/i16/f16, u32/i32/f32, u64/i64/f64, usize, &str vs String, etc) But if you ever spent any amount of time with any other language that is on a similar level than C or C++, you’ll be in quite familiar territory
Only thing that I can tell you that you’ll have a whole paradigm shift once it clicks with you, is the use of Structs, impl’s for abstration and traits. Once those clicks with you, the way you approach your code really shifts
Work-wise, I figured out how to deprecate the mess that is multiple apps for the same purpose at work, and instead make a foundation to have the same app on all platforms (Windows, Linux, Web & Android)
First time using Rust on client-side, quite hyped with how stuff with turn out to be
Personal-wise, Had idea for a new game I want to try and make, just gotta puzzle and brainstorm the main character idea and flesh out more of the world itself
The sheer amount of attention to details that the game has is just pure insanity The game has special sound effect that plays, to let you know that the flying homing skulls are literally right behind you, just so that you don’t have to look behind you all the time to know if they’re near or not The complete lack of a user interface yet the game still communicates extremely well how everything works by just… throwing it at you and letting you experiment
THEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROW
Life comes later, the factory must grow
Oy mate!
From what I saw, they’re doing some changes to improve shader recompilation Maybe too early, but seems this time they might actually do something to improve the codebase instead of ‘yet another renamed yuzu’