A level 12-20 D&D adventure would pose major new design challenges.
5e wasn’t tested past level 10. It’s incredibly unbalanced. But I’m confident Larian could figure out a way for it to feel good.
Even a D&D campaign at this level is hard to DM, I cant imagine the complexity in trying to really gameify this when especially at the end your players are gods.
Cast wish, may as well just let players write their own code for what they want.
Sure bigger stronger enemies are available but parties become so powerful i can’t see it being easy.
I would say just leave those aspects out of the game, or put strict limitations on their usage. You could isolate higher magic abilities to specific items (e.g. deck of many things).
It is complex, however I think if you look to games like Neverwinter as a template for moving forward (absent microtransactions).
I installed the game to check it out. I have a very busy week so I just played through the tutorial section at the start of the game.
Im not saying it doesn’t look go, but why does this game have such high hardware requirements?
The minimum requirements are a freaking RX 480. How is that high? I can literally max it out with my 6650 XT on 1080p.
Ohh, thanks. I guess I got this confused with another game or maybe I misread min and recommended specs.
The biggest requirement, imo, is probably just having an SSD for the game. There’s a LOT of pop ins and textures that just don’t load until a few minutes later. It does have a “slow HDD mode” but it hasn’t really done much from what I can see.
That’s pretty normal for modern AAA games. There’s just a lot of texture streaming going on and that requires a lot of bandwidth that HDDs don’t have. You can be lucky if it is just blurry textures & pop in and not also strong stuttering.
I’ve gotten away with even harder to run games on a HDD but even if it is on an SSD, I’ve found it to be inconsistent plus only BG3 acts up compared to everything else I have going.
It does run on steam deck (though at lower settings with FSR to get 40 mostly stable).
Open world games with some complexity generally take a decent amount of power. You have to load a good number of surrounding objects at any given time, with a pretty wide view on the zoomed out view. There are also other characters/animals doing stuff, environmental effects, and a healthy dose of passive checks on the environment against various traits of your party to see if your character identifies any of the secrets all over the world.
The steam deck is so amazing. I’m so close to pulling the trigger on one, but am wondering if I should wait for a cpu upgrade.
Support the Steam Deck, Valve is doing everything right. Right to repair, virtually all parts replaceable, Linux, Rma’s to name a few. Not to mention it’s a monster of a small machine, it could very well be a desktop replacement as well as a portable gaming system.
I’ll totally get a steam deck over any other handheld, just wondering if waiting for a steam deck with better cpu is the right choice.
I’m not in a position to buy it today anyway.
One of my coworkers got one recently and absolutely loves it. I really want one, but I’m waiting until the next version eventually comes out, since the current one is slightly too heavy for me to hold easily.
I too am waiting on the next version. I need a new phone and laptop before I can think about a steamdeck. So hopefully a new one will be out by the time I am ready to buy it.
I figure they’re going to learn a lot from the current steamdeck and the next version will be amazing.