The Dungeons & Dragons role-playing game franchise says it won’t allow artists to use artificial intelligence technology to draw its cast of sorcerers, druids and other characters and scenery.
The Dungeons & Dragons role-playing game franchise says it won’t allow artists to use artificial intelligence technology to draw its cast of sorcerers, druids and other characters and scenery.
Okay, I get your point now. If all artists had your stance and felt this hobbled them, then I’d understand thinking Hasbro’s decision is wrong. But not every artist agrees with you. This is reminiscent of the argument between digital and physical art, with digital artist’s struggle to be seen as viable against oil painters and other physical media artists. Except digital isn’t any better or worse, they’re simply different mediums. You could argue pros and cons for both types, but in the end everyone is entitled to the medium they prefer. This includes AI assisted artwork. If someone prefers digital art but wants no AI influence, that’s up to them since art is entirely subjective.
This is a perfectly valid direction for Hasbro to want to take, and they’re the ones who get to make the call. Not every artist feels hobbled by being barred from AI tools, some artists prefer to avoid AI entirely. There are plenty of people who would happily accept these jobs.
There’s also a huge difference between an AI tool and an AI generative model. There’s definitely grey area there, but pretending the background eraser is identical to Stable Diffusion is ludicrous. One of them is used by an artist to gain marginal improvements in quality/workflow, the other has an objective of replacing the artist entirely.
If they want digital artwork, then it’s safe to say they accept the typical digital tools and brushes, even if some of those could technically be using algorithms some would describe as rudimentary AI. An artist would have to be purposely obtuse not to understand the difference between the clone brush and telling Bing to draw them a dwarf.