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So the video said they’re giving new specials to 6 characters, and they showed 4. Wonder what the other 2 are. It also said the specials for other characters are coming later, which I hope is not too long from now or the balance may be a little weird.
The offense and defense options look cool too, it’ll be interesting to see how they get used.
Same, I’m curious how the Deflect Shield properties differ from YRC. It looks like it lets the attack string continue but pushes back far enough that the next move can whiff?
I just realized it costs 50% burst rather than tension which seems interesting. I think this is the first game where you can spend burst gauge on anything other than burst?
So the video said they’re giving new specials to 6 characters, and they showed 4. Wonder what the other 2 are. It also said the specials for other characters are coming later, which I hope is not too long from now or the balance may be a little weird.
The offense and defense options look cool too, it’ll be interesting to see how they get used.
Same, I’m curious how the Deflect Shield properties differ from YRC. It looks like it lets the attack string continue but pushes back far enough that the next move can whiff?
I just realized it costs 50% burst rather than tension which seems interesting. I think this is the first game where you can spend burst gauge on anything other than burst?
You can spend burst to power up a super in Rev2.