Yes, I have played the Steam version. IMO the boardgame captures the essence of the videogame quite well. There are changes but they totally make sense, for example counting individual buildings or trees by hand would get annoying real quick so in the boardgame you count entire tiles. The way they handled the quest rewards extending the game is quite neat and smooth too. My partner liked the boardgame so much that she has started playing the Steam version too.
(note that this is based on a few early plays, not the entire campaign)
Interesting. I do like the video game, even though, it is rather simple overall and is almost more like a variation of a puzzle game. But I like puzzles too so this is all good :) With how many players to you prefer to play it?
Only played it at 2 so far. It’s a shared solo really, the player count only matters for how long before it’s your turn again. There is no player-specific state and you often end up discussing moves with the current player making the final call. One nice benefit of this is that it’s not a problem to have players join, leave or just skip a session mid-campaign.
I have been playing the Steam version of Dorfromantik and am curious how it compares. Have you tried it?
Yes, I have played the Steam version. IMO the boardgame captures the essence of the videogame quite well. There are changes but they totally make sense, for example counting individual buildings or trees by hand would get annoying real quick so in the boardgame you count entire tiles. The way they handled the quest rewards extending the game is quite neat and smooth too. My partner liked the boardgame so much that she has started playing the Steam version too.
(note that this is based on a few early plays, not the entire campaign)
Interesting. I do like the video game, even though, it is rather simple overall and is almost more like a variation of a puzzle game. But I like puzzles too so this is all good :) With how many players to you prefer to play it?
Only played it at 2 so far. It’s a shared solo really, the player count only matters for how long before it’s your turn again. There is no player-specific state and you often end up discussing moves with the current player making the final call. One nice benefit of this is that it’s not a problem to have players join, leave or just skip a session mid-campaign.