The Elder Scrolls IV: Oblivion Remake

The much-anticipated remake of The Elder Scrolls IV: Oblivion could be coming sooner than expected. According to reliable insider NateTheHate, the game is set to launch either in April or May 2025, which is earlier than the original June release date.

  • Developer: Bethesda and Virtuos
  • Engine: Unreal Engine 5
  • Features: Significant visual enhancements, revamped gameplay mechanics (including stamina, sneaking, blocking, archery, hit reactions, and a redesigned HUD)

This remake is moving at a rapid pace, with insider reports suggesting that Bethesda is preparing an imminent reveal.


What are the enhancements you think are essential to be included in this remake?

  • TheGrandNagus@lemmy.world
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    4 hours ago

    At least it’s not Skyrim again, but god damn it, Morrowind is what we really need a remaster of.

    I tried to play it recently and it’s just one of those games that was great at the time but has aged extremely poorly. It’s not even about the graphics, more how ‘clunky’ everything is.

    UE5 is interesting. Obviously a big change with a lot of benefits, but modding will certainly be more difficult. Bethesda will actually have to put serious effort into this – pushing a game out and letting the community fix it only works if your game is extremely easy to modify.

    I also feel somewhat bad for the people who’ve worked tirelessly on the Skyblivion project.

    • Ms. ArmoredThirteen@lemmy.zip
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      40 minutes ago

      I’m conflicted because I’m one of those people that LOVES Morrowind. On one hand a remaster could be amazing and bring the game back into the light for new people to experience. On the other hand Bethesda is an embarrassment at this point and I don’t trust them to do Morrowind justice anymore…

    • Jyrdano@lemmy.world
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      1 hour ago

      Nah, it just takes a bit to get used to it, but MW is still playable. Ive been playing MW on xbox, which is arguably the worst version of the game to play, and it still holds up.

  • macniel@feddit.org
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    5 hours ago

    If this will legally kill Skyblivion I will be soooo pissed! (AM2R serving here as a precedent)

  • Must moving from the Gamebtyo/Creation Engine to Unreal seems like a huge leap. Wonder how much that’ll affect modding capability or recreating popular mods from the original game.

    Kinda sad that this’ll seemingly overshadow the Skyblivion team’s efforts over the past 15 years… Unless they hired some of their team.

    • Astigma@lemmy.world
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      3 hours ago

      I would imagine it’ll be similar to GTA The Definitive Edition where the original engine still handles the physics etc. and Unreal is used to render the new visuals and UI.

      • TheGrandNagus@lemmy.world
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        1 hour ago

        I think Bethesda didn’t have a choice but to partner with someone, as they don’t have the in-house experience with UE5.

        I imagine part of why they’re even doing this with an old (and internally well-understood) game is so that they can use it as a good starting point to learn UE.

        I actually think this is why Sony keeps remastering The Last of Us anytime there’s new hardware. It’s not so much they feel the game needs it and it’s the only way they can keep people playing the series, it’s a way for their developers to properly test new hardware and software, using assets they broadly already understand and have on hand.