I can't quite believe it either. Command & Conquer, Red Alert, Command & Conquer Renegade and Command & Conquer Generals (inc. Zero Hour) have their code officially open sourced.
I wouldn’t be surprised if it didn’t mean that much, if anything OpenRA is ahead of what the original engine was. The only issue is saw with OpenRA’s engine was the odd unit pathing every now and then, so perhaps that could be one thing for them to look at (not that it was consistently great in C&C)
I wouldn’t be surprised if it didn’t mean that much, if anything OpenRA is ahead of what the original engine was. The only issue is saw with OpenRA’s engine was the odd unit pathing every now and then, so perhaps that could be one thing for them to look at (not that it was consistently great in C&C)
It was pretty iffy in the original too