• BlemboTheThird@lemmy.ca
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    17 days ago

    Again, Cleverbot. You could have “conversations” with a computer as far back as 2008. Generative models are better, but still terrible at giving accurate information or even at staying on topic without constant nudging in the right direction. Actual acting is FAR out of their range.

    Take the robotic, stilted automatic animations that have been used for decades in games like Skyrim. It’s fine if you don’t care at all about looking natural, and AI can make that trashy bulk animation a lot better, but it will never replace the quirks and characterization provided by hand animated cutscenes like you can find in Uncharted or Red Dead, let alone stylized games like Pikmin and Mario.

    • Eheran@lemmy.world
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      16 days ago

      No need to keep going when you compare today to 2008. Shifting the goal post from interactive NPCs to animated cutscenes only confirmes that.