The Nintendo 64 has always been a difficult machine to emulate correctly. But in 2025 - we should be well and truly past all of it right? Not exactly. Issues with Plugins, performance, graphical glitches, stutters. Unless you have a very powerful machine, these are common things many of us will run into when emulating the Nintendo 64. But why? And Is there any hope for fast, accurate N64 emulation in 2025 and beyond?
Or in other words, FPGAs aren’t miracle hardware clones and depend on the quality of their programming. Exactly as I said, got it.
Which is why I mentioned it’s an hypervisor, not running as if it were natively supported. It’s more analogous to original hardware than a FPGA, though. Your analogy to DOS and Windows 2000 however shows you really do not understand how GBA2Runner or FPGAs work in general.
Your comment is got any point or it’s just these two incoherent sentences?