The original 3D Prince of Persia trilogy - If I had to pick one I liked the most ( or left the strongest impression), then Warrior Within for the shear guilty pleasure of using time powers to hear what the Dahaka says to the Prince when it is chasing him and the story of the angsty, emo prince being knocked down a peg and starts the decision to take responsibility for his actions
spoiler
Specifically “killing” his old self and confronting Dahaka in a show of him finally deciding to challenge his fate instead of running away
I will admit Sands of Time had the most engaging story though and that The Two Thrones shook up the formula a bit with the a bigger focus on combat with the transformation ( which is a like a meta-narrative nod to the changes the Prince undertook over the course of the trilogy)
I also quite enjoyed Warrior Within but then again I liked Jak 2 as well. I wonder what happened in that “Shadow the Hedgehog” era to make all these good mascots go bad…
The original 3D Prince of Persia trilogy - If I had to pick one I liked the most ( or left the strongest impression), then Warrior Within for the shear guilty pleasure of using time powers to hear what the Dahaka says to the Prince when it is chasing him and the story of the angsty, emo prince being knocked down a peg and starts the decision to take responsibility for his actions
spoiler
Specifically “killing” his old self and confronting Dahaka in a show of him finally deciding to challenge his fate instead of running away
I will admit Sands of Time had the most engaging story though and that The Two Thrones shook up the formula a bit with the a bigger focus on combat with the transformation ( which is a like a meta-narrative nod to the changes the Prince undertook over the course of the trilogy)
I also quite enjoyed Warrior Within but then again I liked Jak 2 as well. I wonder what happened in that “Shadow the Hedgehog” era to make all these good mascots go bad…
I can only guess being dark and broody or “Bad Boys are cool heroes” was the trend at the time
A time where trying to be “edgy” was hitting a desired target market - a time Ubisoft put effort in their games trying to push boundaries.
Now that I think about it was also a time where games had to try new things because the target market hadn’t exploded in volume yet as well