nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 16 hours agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square18fedilinkarrow-up129arrow-down12cross-posted to: pcgaming@lemmy.catechnology@lemmit.online
arrow-up127arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 16 hours agomessage-square18fedilinkcross-posted to: pcgaming@lemmy.catechnology@lemmit.online
minus-squaremindbleach@sh.itjust.workslinkfedilinkEnglisharrow-up1arrow-down1·5 hours agoThat’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.
That’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.