I’m really not one to complain about how a game is unplayable, but this patch’s helltides updates legitimately mean I’m stopping interacting with this feature until they fix it. Which I’m actually really sad about, because I was just getting into it. Between class nerfs, chest price increases, and extra level to enemies I just spent 10 minutes of a helltide getting about 7 cinders from mostly normal mobs. (They didn’t say so in the patch but it seems like the cinders drop rate is lower now too). “Risk-reward” is one thing, but if there’s no actual reward then it’s not worth doing.
As they were before, they weren’t really worth the effort. Now they seem like a totally lost cause. Hopefully they’ll measure the effect of these changes on player participation and rebalance them again.
They were definitely worth the effort before if you were specifically going for the Mysterious Chests. Now those have been boosted in cost, it may be less worthwhile.
That being said, uniques can now drop from Helltide chests, and drop rates for non-Mysterious chests have been increased so it might be a zero-sum change.