This may be hot take, but I think games are art and are part of our cultural legacy, and making steps that stops us from enjoying us from that legacy should be considered a crime, especially when they put at risk art disappearing forever.
How can I reconcile it with, say, as a private entity, I have the right to withhold sharing my ideas or creations for whatever reason?
You have the right to withhold sharing your creations. If you never release anything at all then the above would not apply. This is about if you release something then years later stop making it available and prevent anybody from ever making a copy again.
(And the reason for that distinction is sound: the unreleased work is like nothing ever existed, the released work is part of the public culture.)
That hinges on the idea that nontangible assets are not scarce (which IMO applies or might just as well apply if it’s in the internet). You are not entitled to a boxed copy of ET (1982), but the same arguments can’t be applied to electronic copies of it.
Why should the government be enlisted to prevent the distribution of work?
The whole reason for copyright to exist is to provide a means for people to make money on their cultural work. How is society made better by removing works from the public?
But how so? The only way it potentially makes sense is a Disney Vault like idea, but even then that only provides additional value for very old works that could be argued should be part of the public domain.
I can’t think of a case where an artist would ban publication of their own work made within the last 20 years to make money, but please let me know of a potential case.
How can I reconcile it with, say, as a private entity, I have the right to withhold sharing my ideas or creations for whatever reason?
You have the right to withhold sharing your creations. If you never release anything at all then the above would not apply. This is about if you release something then years later stop making it available and prevent anybody from ever making a copy again.
(And the reason for that distinction is sound: the unreleased work is like nothing ever existed, the released work is part of the public culture.)
That hinges on the idea that nontangible assets are not scarce (which IMO applies or might just as well apply if it’s in the internet). You are not entitled to a boxed copy of ET (1982), but the same arguments can’t be applied to electronic copies of it.
Why should the government be enlisted to prevent the distribution of work?
The whole reason for copyright to exist is to provide a means for people to make money on their cultural work. How is society made better by removing works from the public?
In theory, a way for an artist to independently sustain continuous output of creations.
But how so? The only way it potentially makes sense is a Disney Vault like idea, but even then that only provides additional value for very old works that could be argued should be part of the public domain.
I can’t think of a case where an artist would ban publication of their own work made within the last 20 years to make money, but please let me know of a potential case.
Artificial scarcity and charge high for the trickle of legal distributed works and content.
I’m asking for an example of an artistic work made in the past 20 years where that happens, where a work is pulled for an extended period of time.
What does the market currently do?
Nintendo won’t say if Switch Online will get other legacy systems