I am happy to announce that Rider supports more autocompletion types for Godot. We have implemented NodePath
and input action completion in the godot-support Plugin.
Important
This features is only available for Rider 2023.2 which is in the early access program (EAP) right now.
Godot support for Rider is not that new but sadly there is not that much steam behind the development. Maybe that will change now, once enough people get it for Godot :P