Still a long way to go, but few people thought getting this far would be possible!

  • Confuzzeled@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    Twitter needs to be logged in to even see a tweet now! What did the tweet show? How are they running alyx on psvr?

    • derivator@feddit.de
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Half-Life: Alyx running on Sony PSVR2, using alpha version of iVRy driver for SteamVR (Windows), with NoloVR for 6DOF tracking and controllers.

    • kbinator@kbin.socialOP
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      sorry … they made the change after I posted it.

      The explanation from iVRy:

      It’s running HDMI to a frame-grabber, which is then compressing the image and sending it over USB to a Linux box which is then decompressing and displaying it. There is zero value looking at performance at this point. No, a released driver wouldn’t work like this at all.

      And of course, it needs external trackers, controllers etc.

      EDIT: ok that’s more about how they recorded the footage than the implementation. I don’t know how it works!

      • 73 million seconds@fosstodon.org
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        1 year ago

        External trackers… so that sounds like they literally just use it as a display that has no idea how your head is oriented or moves. All that has to be added through other hardware. Which makes sense since that probably is one of the most challenging things to implement for this, still a very long way to go for anything actually usable if it even happens.

        @kbinator @virtualreality