Cyberpunk 2077 faced a tough reception at launch, but with the Phantom Liberty DLC nearing launch, one CDPR dev feels the RPG was better than history records.

…uh, no. It was a hot mess at launch.

  • Jorgelino328@kbin.social
    link
    fedilink
    arrow-up
    2
    ·
    edit-2
    1 year ago

    They do and i am, lots of games have this problem, which doesn’t make it less of a problem.

    Though my point was mainly that the fact that “nothing actually happens if you wait” isn’t the issue, but rather the fact that it doesn’t make sense for your character not to always priorize the main quest.

    I haven’t played fo4 because they neutered the dialogue, but in 3 there are similar stakes with you trying to find your father, and although that game isn’t perfect about this either, there are times where the lead gets colder, and others where it’s hotter, this counts as a shift of tension like i mentioned.

    • Mikelius@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      But that doesn’t change the fact that narrative and gameplay are almost always at odds with each other in open world games. Even if dialogue or game state changes a little there’s no need for you to actually follow the story if you don’t want. Compared to Majora’s Mask where there’s a very real time limit to push you towards progress in each cycle.

      • Jorgelino328@kbin.social
        link
        fedilink
        arrow-up
        2
        ·
        edit-2
        1 year ago

        Yet that doesn’t mean developers should just give up trying to reconcile the two. There are ways to fit them together in a more satisfying manner and it’s a valid criticism to point out when they are not