This is a good analogy if you think of video games as a consumable product.
It’s not a good analogy if you see video games as art. Like if you buy a portrait from a painter and two weeks later they come to your house and paint over it to be a stick figure. Especially if it’s just because they want more money from you.
It’s also not a good analogy if you see video games as rented or leased goods, like most game studios execs want video games to be. Imagine renting a car for your trip across the country and half way there, you wake up at your hotel, look out the window, and the rental company swapped it out for a tractor in the middle of the night. Hope that works for you!
Sure, it’s in the contract that they can do that. And maybe you finished the trip so it doesn’t really affect you. But it’s happening to other people, and we shouldn’t trust the company going forward because one day it could be you that’s screwed out of what you paid for.
This is a good analogy if you think of video games as a consumable product.
It’s not a good analogy if you see video games as art. Like if you buy a portrait from a painter and two weeks later they come to your house and paint over it to be a stick figure. Especially if it’s just because they want more money from you.
It’s also not a good analogy if you see video games as rented or leased goods, like most game studios execs want video games to be. Imagine renting a car for your trip across the country and half way there, you wake up at your hotel, look out the window, and the rental company swapped it out for a tractor in the middle of the night. Hope that works for you!
Sure, it’s in the contract that they can do that. And maybe you finished the trip so it doesn’t really affect you. But it’s happening to other people, and we shouldn’t trust the company going forward because one day it could be you that’s screwed out of what you paid for.