- cross-posted to:
- games@sh.itjust.works
- playstation@lemmy.world
- cross-posted to:
- games@sh.itjust.works
- playstation@lemmy.world
Weren’t there a bunch of mods for the original releases that upgraded textures, added maps and factions and all that? Why would anyone buy these rereleases instead?
I just want to give a shout out to the Star wars mod Galactic Contention for Squad. https://steamcommunity.com/sharedfiles/filedetails/?id=2428425228
It is a bit more involved than your typical battlefront match, but the reward is a Star Wars game we could have only dreamed of in the past. I can’t overstate how good of a mod this is.
Sear the name Aspyr into your mind, and look out for them when they redo old star wars games like this. An underwhelming experience is what I’ve come to expect from their attempts at Jedi Outcast/Academy and Republic Commando on Switch.
The best you can expect from them is bare minimum passably running games, sort of the antithesis to Night Dive
Sear the name Embracer into your mind. This is what’s going to happen with any studio owned by them. This is what ruthlessly taking a blowtorch to all of your studios headcounts gets you.
Generally speaking, game devs never like putting out a bad product. It’s a creative industry, and one that people go into because they love games (otherwise they’d be working in fintech where the pay is much better). I guarantee it was Embracer who made the call to launch this product in its current broken state, and probably also Embracer who put so little money aside for server infrastructure.
For those wondering if this is under exaggerated, it’s not. Now my experience is on the Switch.
This issues I saw in my time before I got refunded was as follow. Texture Flickering and Shadow Flickering (hard to see as a screen shot so this is the worse I saw)
Textures that are still in 4:3 and not 16:9
Random Texture floating when they shouldn’t be
The lighting failing on the Bridges on the Naboo Map
And the FMV’s being so compressed you can see the compression artifacting (and this is a game that ~34GB)
Looking at the 34GB install, I’m guessing it’s some kind of massive emulation layer; it’s scary to say but I feel like we’ve just run out of game developers that can genuinely code against the machine itself to optimize install size and performance.
When you look back on the meager specs of old consoles and what they got running there, it now feels more and more impressive.
and I bet this made bank, hence why things will never change with online game releases
Another game launch, another broken game. How hard is it to just release a game that works? This is a port as well - pretty much their entire job with this was fixing issues and optimisation