There are so many things being tracked all the time in the game for puzzles and the power arm. Yet despites literally tracking sunshadows for some puzzle completion for example it runs almost smoothly with (in my 170h) no crashes. On a 6 yo portable console??

Botw was already impressive but I could grasp it with the shaders and also there weren’t that much physics puzzle. Objects were more static, there wasn’t the two other maps, enemy diversity was limited, same for weapons. There was less of everything overall but I thought it was the limit of the console and the possible engineering around it.

Is there any resources on how they managed to pull this off? White papers, behind the scenes, charts, …?

  • kirklennon@kbin.social
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    7 months ago

    they actually track the shadows casted from bodies to verify puzzle conditions.

    I can’t think of any reason they’d actually need to do this. The game tracks the time of day. They know when they programmed the shadows to fall on a certain spot, with a limited number of variables for what objective. They then need only check against the time of day.