cross-posted from: https://sh.itjust.works/post/145864
Procedural generation is an interesting topic to me, as it forgoes traditional level design in favor of a bunch of formulas, rules, and random elements to make varied replayable gameplay.
One of my favorite procgen games is Dwarf Fortress, and how it creates a fully realized world with lore and history, and then places both fortress and adventures as relatively small stories in said world.
Also Deep rock galactic is great in varying its caves, from normal tunnels to massive caverns that you can only traverse using ziplines and platforms
Any other interesting procgen games?
Nethack, Elite, Captive, Elder Scrolls, Magic Carpet, Simcity 2000 (reticulating splines)… oh, and a little game called Minecraft.
Procedural generation is common. The way Dwarf Fortress does it where the rules and game elements change is nearly unique. Pretty much just that and Nethack, AFAIK, which is why Dwarf Fortress stuck with Nethack-style ASCII so long.
In terms of elder scrolls procedural generation, hasn’t that only been the case for daggerfall?