I think it’s still faster than actual solutions in some cases, I’ve seen someone train an ML model to animate a cloak in a way that looks realistic based on an existing physics simulation of it and it cut the processing time down to a fraction
I suppose that’s more because it’s not doing a full physics simulation it’s just parroting the cloak-specific physics it observed but still
I suppose that’s more because it’s not doing a full physics simulation it’s just parroting the cloak-specific physics it observed but still
This. To I’m sure to a sufficiently intelligent observer it would still look wrong. It’s just that we haven’t come up with a way to profitably ignore the unimportant details of the actual physics, relative to our visual perception.
In the same vein, one of the big things I’m waiting on is somebody making a NN pixel shader. Even a modest network can achieve a photorealistic look very easily.
I think it’s still faster than actual solutions in some cases, I’ve seen someone train an ML model to animate a cloak in a way that looks realistic based on an existing physics simulation of it and it cut the processing time down to a fraction
I suppose that’s more because it’s not doing a full physics simulation it’s just parroting the cloak-specific physics it observed but still
This. To I’m sure to a sufficiently intelligent observer it would still look wrong. It’s just that we haven’t come up with a way to profitably ignore the unimportant details of the actual physics, relative to our visual perception.
In the same vein, one of the big things I’m waiting on is somebody making a NN pixel shader. Even a modest network can achieve a photorealistic look very easily.