Action-RPG colossus Elden Ring is reportedly getting a free-to-play mobile adaptation with in-app purchases, which takes inspiration from miHoYo’s Genshin Impact. It’s being published by Tencent, who apparently acquired the licensing rights to Elden Ring back in 2022 and put a few dozen people to work on a prototype, even as the company acquired a 16% stake in Elden Ring developer From Software.
Sad to see From licensing their good name to someone like Tencent. Be prepared to see some predatory shovelware
IMTX can be fair if these don’t abuse the players time, and offer fun content. You’re paying the game for free, mind you.
Tencent already had invested in From Software. They want to see returns, and this is how.
Take a look at the free to play market on mobile and you’ll see why people don’t like the news.
I feel like it’s just wrong to call these games ‘free’. They are ‘partially free’ with the incentive to extract as much money from you as possible in order to get the ‘good stuff’ or simply to avoid endless hours of unfun grinding. It’s just inferior in every way compared to games you pay for once and that’s it, because they don’t need to drip feed you ‘fun’.
Exceptions apply to competitive games that need a changing meta and content updates. New content for non-competitve ‘free’ games mostly amounts to new stuff you can buy to surpass new arbitrary walls built in front of you.
Free (as in beer) is never free
Who cares just don’t play it?
These sorts of decisions can impact future decisions. It is to early to say that this is a trend, so people shouldn’t get all up in arms over things. But still, using other company histories as a basis, it is concerning about where this could end up.