The ability to change features, prices, and availability of things you’ve already paid for is a powerful temptation to corporations.

    • grue@lemmy.world
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      11 months ago

      I’m a software developer, and I endorse the grandparent comment.

      • ParsnipWitch@feddit.de
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        11 months ago

        And you all just were happy and bro fisted people who ignored the licensing terms?

        • grue@lemmy.world
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          11 months ago

          Yes.

          Well, not literally, both because I’m more inclined to “high five” and you can’t do either gesture over the Internet. But figuratively, yes.

          • ParsnipWitch@feddit.de
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            11 months ago

            Why don’t you just gift away your software than? That’s an honest question. You obviously aren’t expecting to be paid for it, do you think in general developers shouldn’t earn money with software or is it just you?

            • grue@lemmy.world
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              11 months ago

              Why don’t you just gift away your software than?

              Because I don’t make those decisions; my employer does. They ought to give it away, but they don’t.

              (The software I’ve worked on has tended to be either (a) tools for internal company use or (b) stuff used by the government/large companies where the revenue would definitely have come from a support contract even if the code itself were free.)

                • grue@lemmy.world
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                  11 months ago

                  That question is a red herring. My employer isn’t paying me to write software; they’re paying me to write the software they want instead of the software I want to make.

            • psud@aussie.zone
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              11 months ago

              The writer whose article is the subject of this post releases his books without DRM. He ends his podcast with a quote encouraging piracy. I found him because of an earlier book he released under a share alike licence

              He has found that piracy increases the reach of his message, and increases his sales

                • CmdrShepard@lemmy.one
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                  11 months ago

                  Your question is irrelevant as claiming “you either support 100% paid or you support 100% free distribution” is a false dichotomy.

            • db0@lemmy.dbzer0.com
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              11 months ago

              Software developer who gives away my software for free as Free and Open Source Software. I agree with the grand-grand-parent comment.

    • puttybrain@lemmy.dbzer0.com
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      11 months ago

      If I made software that people cared enough about to crack and pirate, I’d be happy that it’s popular enough for that to happen.

      I am a software developer but I’ve only worked on SaAS and open source projects.

      • zerofk@lemm.ee
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        11 months ago

        I work on software which is pirated. It is even sold by crackers, who make money off my work. This does not make me proud.

        What does make me proud is when a paying customer says they love a specific feature, or that our software saves them a lot of manual work.

      • poopkins@lemmy.world
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        11 months ago

        Pride unfortunately doesn’t pay the bills. It’s terrific that you contribute to open source, but not all commercial software can be open sourced.

        • psud@aussie.zone
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          11 months ago

          Popularity opens other ways to make money. Open source is profitable for GNU. Cory Doctorow does fine.

          • poopkins@lemmy.world
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            11 months ago

            I don’t think it’s reasonable to expect every commercial product to find profitability through exposure. I can attest to this first hand as I had published an open source Android game that was republished without ads. This led me to ultimately make the repository private, because I could not find a way to remain profitable while offering the source code and bearing the costs of labor and various cloud services.

            On the flip side I guess I can take credit for the millions of installs from the other app… except they didn’t publicly acknowledge me.

            • psud@aussie.zone
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              11 months ago

              Was it under a “copyleft” licence (like GPL) that forces the other one to also be open source? Did you use a licence that requires you are acknowledged?

              If you did the first, you at least pulled someone else into open source work

              • poopkins@lemmy.world
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                11 months ago

                Yes, GPL.

                At the time I had seen that it had been forked into numerous private repositories, I believe roughly 100 or so. Perhaps I could have made a claim to have the other app taken down through Google Play, but I had no faith that this would be resolved, and even if it would be, it would be an ongoing problem.

                As for whether they would have made open source contributions or not is in the end a moot point for me, because the only change that I observed was that they changed the colors and typeface and extracted the in-game menu into a separate welcome screen. I would not have merged this back into my repository.

                While I myself violated the copyleft of my project by taking it closed source, I felt that it was my only resort. I’ve continued to develop the game over the past few years and by modernizing it and adding additional content, I’ve been able to significantly outpace my competitor.

                For me, this ordeal had been a bit of an eye opener. I came out of university fully supportive of open source and when I discovered how this affected a real world project, I genuinely approached this situation understanding that it was just a risk I needed to accept. However, in the three years that it was available on GitHub, I received only two small PRs, and combined with the license violations, I felt that there was really no advantage to keeping it open source.

                While this is just my anecdote, it has changed my perspective on how open source can realistically work more broadly. I honestly can’t envision any kind of business that needs to offset large production costs able to publish that content viably as open source.

        • ParsnipWitch@feddit.de
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          11 months ago

          Most people who work on open source projects have a lucrative job and work on Open Source on the side. I also volunteer, but I still need a job that actually pays me as well.

          Reading some of the comments here it feels like speaking to little children who believe money magically appears on their account.

      • aksdb@feddit.de
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        11 months ago

        Tell me which so I can develop a competing service and steal your userbase!

      • satan@r.nf
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        11 months ago

        I’d be happy that it’s popular enough for that to happen.

        of course you would. you would actually give them your house and wife, because you’re so proud now. right?

        • TheGrandNagus@lemmy.world
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          11 months ago

          Ah yes, because downloading Shark_Tale.mp4 is exactly the same as someone taking your house away from you and obtaining your wife and owning her as personal property.

          Get some fucking perspective. I usually try to be polite online but this is just straight up moronic and you need to be told so bluntly.

    • iegod@lemm.ee
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      11 months ago

      You need to disconnect the badness with the term stealing because you’re just wrong. Yeah it’s ip infringement. Yes it’s illegal. Yes people are impacted. And still… Not stealing.

    • Rough_N_Ready@lemmy.world
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      11 months ago

      I have been for over 20 years actually! What do I get for winning the bet?

      Edit:

      One of our games we actually ended up supporting a form of piracy. A huge amount of our user base ended up using cheat tools to play our game which meant that they could get things that they would normally have to purchase with premium currency. Instead of banning them, we were careful to not break their cheat tools and I even had to debug why their cheat tool stopped working after a release.

      • ParsnipWitch@feddit.de
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        11 months ago

        How did your employer pay your salaries? Or did your money perhaps came from those people who actually do pay for in-game currency in your games?

      • ParsnipWitch@feddit.de
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        11 months ago

        Yes I am. And the two companies I worked for both were small, offered their products for cheap and still had people pirating the modules or circumvent licensing terms. It’s a legit problem that a lot of people don’t see why they should pay for software simply because it’s sometimes easy to steal it.

        • CileTheSane@lemmy.ca
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          11 months ago

          circumvent licensing terms

          So to be clear: was it possible to purchase and own the software? Or did users have to pay a subscription for a license? Because personally I’m getting sick of every piece of software thinking it’s appropriate to require a subscription.