• Hal-5700X@lemmy.world
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    11 months ago

    Please be good. This Monster Hunter we are talk about. It haves a great history of being good. But still, don’t mess it up.

    • YoLaTengo@lemmy.world
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      11 months ago

      IMO Rise was a little to easy for my taste, but it brought a lot of new people to the franchise (alongside World), so I’m a little conflicted there, I did enjoy my time with Rise, though!

      Also, great to see what appears to be a day-one Steam release, crazy to see Capcom learning.

    • complex_potato@lemmy.ca
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      11 months ago

      I hope it has more than just a handful of monsters at launch. They’ve been getting stingy in every release since MH4U

      • Yokozuna@lemmy.world
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        11 months ago

        MH:W was my entry into the series. It seemed to have a decent amount of monsters in it for the base game. How does that stack up to earlier titles like you were saying? That being said, there definitely could have been more, but the detail into the models and the game in general may have been a factor that they didn’t include as many as you’re saying.

        But now, with World behind us, Capcom might see the writing on the wall that more people are playing World than Rise on Steam at any given point on the day and sink more time into adding in more base game monsters.

        • complex_potato@lemmy.ca
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          11 months ago

          So, if I recall it was something like over 2x the number of monsters in the base release, and the monster types had way more variety/moves. MHW was almost all wyvern-style monsters. And thats being generous, because so many were just variant versions of the same monster. Iceborne helped, but that used to be what you’d get with the base game, and still there wasn’t as much variety.

          I enjoyed it for a little bit, but Rise was just embarassingly lite on content