• Marxism-Fennekinism@lemmy.ml
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    1 year ago

    suck is forever

    Why is the consumer just expected to roll over and take it when a game sucks instead of the responsibility being on the publisher to release updates until the game resembles what was originally advertised? Games aren’t on ROM cartridges anymore, you can still improve the game after it’s released.

    Look, No Man’s Sky set the precedent for what you’re supposed to do when your game sucks at launch. And we should expect nothing less from game studios with ten times the person-power and money.

    • Maestro@kbin.social
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      1 year ago

      No Man’s Sky is a great redemption arc, but it would have been better if the game hadn’t sucked at launch

      • Chariotwheel@kbin.social
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        1 year ago

        Yeah, if a product is sold, I expect it to work for the most part. Now, mistakes happen, and not much to do about very obscure things and it’s great if thing can be added afterwards.

        But what I want, and this is apparently wild, is a finished 1.0 product that works as expected.

      • jonne@infosec.pub
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        1 year ago

        Yeah, if their publisher hadn’t forced them to release in its unfinished state, it would’ve been a lot better.

      • slaacaa@lemmy.world
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        1 year ago

        Agree. Also the same with CP77 - I don’t care how much they update and polish that game, I’m not touching it again. It was barely playable on XBOX1X on release. I luckily was able to sell my launch day copy with a small loss, but I’m not trusting them with my money again, after I (and many others) have been misled, and given an unplayable game on consoles.

        I am not an investor to lend money to the company for development, I am a consumer, so I want a working game for my money on Day 1, otherwise I’m shopping elsewhere - as plenty of studios manage to great and polished games (e.g. most PS exclusives).

        • Maestro@kbin.social
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          1 year ago

          I always wait a few years before buying a game. It prevents situations like this and saves aot of money to boot. Not just the game price but also because I don’t need the highest spec pc

      • Marxism-Fennekinism@lemmy.ml
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        1 year ago

        Obviously sucking at launch is bad. But it’s inevitable that some games will suffer that fate and as No Man’s Sky showed, that’s no excuse for the game continuing to suck after launch.

      • MeanEYE@lemmy.world
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        1 year ago

        I have no proof but in my eyes it all smells like Sony and other gaming news are to blame. They hyped up the game to unachievable levels and then held Hellogames to the previously set deadline. I am very happy they sat down and finished the game, although there is new content patch ever few months still. Gave them those 60$ happily even though it’s not my kind of game.

      • Zorque@kbin.social
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        1 year ago

        It’s not a redemption arc, it’s a people forgetting it exists except for those who want mediocre resource accumulation simulators.

    • helenslunch@feddit.nl
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      1 year ago

      Why is the consumer just expected to roll over and take it

      They’re expected to do it because that’s exactly what they do, every time.

      • R0cket_M00se@lemmy.world
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        1 year ago

        Exactly, when you buy a shit product you should learn not to do the same thing. People are still out here buying crap and complaining on the internet where the money having developers couldn’t give less of a fuck.

        • SaakoPaahtaa@lemmy.world
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          1 year ago

          And the same goes for microtransactions, devs put them in because gamers buy the everliving fuck out of them.

    • fox [comrade/them]@hexbear.net
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      1 year ago

      Gabe was talking about the making of Half Life, back when you shipped your disc and that was that. And the game was, apparently, crapola.

      Same kind of deal with the original Deus Ex. It was a spaghetti of poorly interacting systems until the devs were able to make it all click together.

      • Redcuban1959 [any]@hexbear.net
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        1 year ago

        Gabe was talking about the making of Half Life, back when you shipped your disc and that was that. And the game was, apparently, crapola.

        There were patch and updates back in the day. The problem was that not everybody had a good internet connection or a connection at all, during the 90’s.

        Games like Daikatana and SiN were flops due to bugs that required patches to fix.

    • shiveyarbles@beehaw.org
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      1 year ago

      It’s because that’s how capitalism works. If you keep buying stuff from the same source without due diligence, you can’t be surprised when you get stuck with another sucky game.

      The only incentive to spend resources on fixing a game is to preserve reputation for future games.