• porgamrer@programming.dev
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    1 year ago

    Yeah it’s a super hard problem, but my point is that in the specific case of a city building game most of the models are going to be extremely small on the screen 90% of the time, so you can get away with pretty terrible automated LOD in a way you can’t in most other genres; you just don’t swap to low-poly versions until stuff is extremely far away.