Trying this, and on first glance, UI seems to be a bit clunky compared to Boost or Eternity. Would like to see an option to keep the bottom tab bar visible when scrolling, that would be nice
Changing the subscriptions/main feed sort order doesn’t apply sometimes until I close and reopen the app
Still has a lot of potential, nice seeing these new client apps being worked on for Lemmy!
kind of - there’s the issue of a low framerate when scrolling
but it’s more the icons - like the distancing/placement of certain UI elements like the timestamp, vote buttons… maybe its just me at that point. I’m already used to Boost/Eternity. not easy to get myself used to a significantly different layout after that
No no you’re right, there’s a lot of room for improvement! I’ll try to improve the distancing between elements and see what I can do for the rendering (the culprit can be image loading but I have to do some more profiling)…
Trying this, and on first glance, UI seems to be a bit clunky compared to Boost or Eternity. Would like to see an option to keep the bottom tab bar visible when scrolling, that would be nice
Changing the subscriptions/main feed sort order doesn’t apply sometimes until I close and reopen the app
Still has a lot of potential, nice seeing these new client apps being worked on for Lemmy!
Hi and thank for your feedback. I’ve added an option to prevent the bottom navigation bar from disappearing when scrolling down in this PR.
What do you mean by clunky? Is it unresponsive or skipping frames or do you mean less usable/feature rich? Any feedback is appreciated…
kind of - there’s the issue of a low framerate when scrolling
but it’s more the icons - like the distancing/placement of certain UI elements like the timestamp, vote buttons… maybe its just me at that point. I’m already used to Boost/Eternity. not easy to get myself used to a significantly different layout after that
No no you’re right, there’s a lot of room for improvement! I’ll try to improve the distancing between elements and see what I can do for the rendering (the culprit can be image loading but I have to do some more profiling)…