“Xbox Live and the ability to download new content is not a crutch to ship crappy software. And too often on the PC–I’m going to be blunt here–in the PC gaming space, games get out that developers know have problems because they know they can patch them later. They know they can force updates. And the act of playing [games online] becomes a pain in the ass, because you put the disc in and then you gotta download the patch and you gotta download the service pack and you gotta download the security hot fix, and then you gotta apply those things and reboot your machine. That’s not an entertainment experience. That is not fun.” – Jeff Henshaw, Group Program Manager - Xbox, 2010-10-06
because it’s 13 years later and that’s exactly what happens on may console games.
Meh. Most games that come out, are very well done regardless of console vs PC.
Do you just post the opposite of whatever is being commented about?
No.
Not sure if you are joking. Games today are mostly a disaster. Many studios release games who are not even beta worthy and have us fight with broken or missing features and later release huge updates before abandoning the games and turning off their servers. Gaming has never been so frustratingly bad and Xbox Game Pass is one example of the failure.
A few studios are luckily not yet doing this, like Rockstar and Naughty Dog etc.
Nah, games today are fantastic. BG3 it’s easily the most buggy game I’ve played in a while and that’s still far better than bg2 was even 10 years after release.
BG3 is generally not a normal case - it also spent 3 years in early access.
Yes it is. The vast majority of games have minor bugs or slight fps dips. You all have forgotten how utterly buggy games were.
I mean in the context of AAA games, especially on PC.
Most games that spend a few years in early access get many of the bugs ironed out.
Early access in the rest of the gaming space is like 72 hours over weekend for $10 extra.
Funny, most people would say it’s the opposite.